M50: Madness in Memetown [HIDDEN]

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Chaqa
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M50: Madness in Memetown [HIDDEN]

#1 Post by Chaqa » Fri Oct 25, 2019 5:55 pm

WebDip Mafia 50: Madness in Memetown

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts. However you are greatly encouraged to +1 any GM posts. In fact, I would say this is mandatory but I doubt most of you will read this little bit in here hehe...


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged. Like I said earlier, should be mandatory if you ask me...

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.



MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS:
If you have any actions to take, please PM your action the GMs. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's nightkill and roleblock will be voted on in the mafia Discord thread.


VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer. Please note that a majority of players on the same wafgon is NOT required, simply a majority end votes will end the day with the current vote totals. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill, unless the mafia team designates someone to make the kill.

Do not post in this thread until the game opens. More posts containing links to the setup and the player list to follow after confirmations.
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Re: M50: Madness in Memetown [HIDDEN]

#2 Post by Chaqa » Fri Oct 25, 2019 7:32 pm

GM Team:
Main GMs: Chaqa & EMC
Co-GMs: Fluminator & Captainmeme

Setup Info: M50 is a semi-open role madness setup. Please see the following link for all of the possible roles for this game:

https://docs.google.com/document/d/1Ghn ... sp=sharing

Exact breakdown of # of mafia, third-party roles, as well as some limited guaranteed town roles, will be posted just before role PMs are sent out after player list is finalized.

Night-action adjudication order:
Commuter
Magnet
Jail
Driver
Roleblock
Watcher/Tracker/Cop
Bodyguard
Item Smith
Gunsmith
Medium
Arsonist Douse
Nightkill
Healing (Doctor Save)
Janitor
Infector
Role Thief
Interceptor
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Re: M50: Madness in Memetown [HIDDEN]

#3 Post by Chaqa » Mon Oct 28, 2019 9:03 pm

Bot link: http://mafia.peterlund.se/e/web/front_page
(Note the bot needs the players updated still - working on it!)

Setup Info: 20 players

Mafia: 4
4 Random Roles

Town: 13
Guaranteed one of: {Gunsmith, Cop}
Guaranteed one of: {Doctor, Bodyguard}
Guaranteed one of: {Item Smith, JOAT}
Guaranteed one of: {Vigilante, Gladiator, Vengeful}
9 random roles

3P/Flex: 3
1 Chameleon
1 of: {Arsonist, Assassin}
1 of: {Infector, NK Tanner}

Player List:
BionicMole
BobMcBob
Bozotheclown
bo_sox48
BunnyGo
damo666
dargorygel
Ezio
FlaviusAetius
Jamiet99uk
Kitsune
rdrivera2005
Squigs44
Temasek22
TrPrado
Vaporwave
Vecna
xorxes
yuuki

Role PMs will go out over the next hour.
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Re: M50: Madness in Memetown [HIDDEN]

#4 Post by Chaqa » Mon Oct 28, 2019 9:36 pm

*KalelChase is also playing, sorry. Updated player list (just left him off b/c he wasn't on the bot :p):

Player List:
BionicMole
BobMcBob
Bozotheclown
bo_sox48
BunnyGo
damo666
dargorygel
Ezio
FlaviusAetius
Jamiet99uk
KalelChase
Kitsune
rdrivera2005
Squigs44
Temasek22
TrPrado
Vaporwave
Vecna
xorxes
yuuki

Role PMs going out shortly.
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Re: M50: Madness in Memetown [HIDDEN]

#5 Post by Chaqa » Mon Oct 28, 2019 9:58 pm

Preface (by EMC):

Once upon a long and oft referenced by Chaqa as an excuse for being absent from mafia, the mysterious Coalition Game, he came under questionable influences and granted upon EMC the great and wise wisdom of a meme mafia game through a series of discord pings. Naturally, upon being exposed to this awe-inducing genius, EMC gained a series of revelations and saw the holy truth:

“There indeed must be a meme game. It is the greatest of all destitutions that webDip had not yet been the host of one.”

Spawned in the cluttered and rather sane EMC’s mind in a neon serif font, with all the flourish of a flopping magician. Or something like it. With lots of unnecessary words n shit, cluttering up perfectly good visual space.

There was a lot more rambling bullshit from EMC here, but Chaqa is nice and concise, and deleted most of it :)

Chaqa also deleted most of the role PM flavour, so it’s beautifully dull. However, most players don’t read it anyways, so not too much of a loss.

Please continue to not post.
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Re: M50: Madness in Memetown [HIDDEN]

#6 Post by Chaqa » Mon Oct 28, 2019 10:03 pm

*Enter, Captainmeme*:

"Dear denizens of Memetown! I have received word of a terrible happening to our community! A sinister and vile group has taken root here, polluting our message boards and copying our memes!" he begins.

*RABBLE RABBLE*

"Four members of the Memefia are rumored to be living here now! In addition, several others, who seek to sow chaos or fulfill their own desires, are also afoot!"

*RABBLE RABBLE*

"I hereby call upon the brave and wonderful shitposters of Memetown to purge these Memefia members, and those who would defile our memes! FOR MEMETOWN!"

*RABBLE RABBLE*

Just as he finishes his speech, Captainmeme disappears, to parts unknown... the town is left to its own devices...

THE GAME HAS BEGUN!
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Re: M50: Madness in Memetown [HIDDEN]

#7 Post by TrPrado » Mon Oct 28, 2019 10:03 pm

I would like to issue my deepest and most sincere of apologies. I lied. In the signup thread there is a mistruth originating from me. In reality, my copy of The Witcher 3: Wild Hunt Complete Edition for the Nintendo Switch arrived today instead of tomorrow.

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Re: M50: Madness in Memetown [HIDDEN]

#8 Post by e.m.c^42 » Mon Oct 28, 2019 10:04 pm

GM Note:

For directing GM questions, comments, concerns, or any action - please PM here on webDip to both Chaqa and I :)

Flum and meme are there mainly for...the meme

Additionally, feel free to ping us on discord, if you feel as if we are not getting to it in time.
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Re: M50: Madness in Memetown [HIDDEN]

#9 Post by Squigs44 » Mon Oct 28, 2019 10:06 pm

Chaqa wrote:
Mon Oct 28, 2019 9:58 pm
Preface (by EMC):

Once upon a long and oft referenced by Chaqa as an excuse for being absent from mafia, the mysterious Coalition Game, he came under questionable influences and granted upon EMC the great and wise wisdom of a meme mafia game through a series of discord pings. Naturally, upon being exposed to this awe-inducing genius, EMC gained a series of revelations and saw the holy truth:

“There indeed must be a meme game. It is the greatest of all destitutions that webDip had not yet been the host of one.”

Spawned in the cluttered and rather sane EMC’s mind in a neon serif font, with all the flourish of a flopping magician. Or something like it. With lots of unnecessary words n shit, cluttering up perfectly good visual space.

There was a lot more rambling bullshit from EMC here, but Chaqa is nice and concise, and deleted most of it :)

Chaqa also deleted most of the role PM flavour, so it’s beautifully dull. However, most players don’t read it anyways, so not too much of a loss.

Please continue to not post.
YOU CANT DELETE FLAVOR IN A MEME GAME!!!!!

Now that that's out of the way:
##Vote Jamiet99uk

Its good to be back in a mafia game 8-)

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Re: M50: Madness in Memetown [HIDDEN]

#10 Post by Vecna » Mon Oct 28, 2019 10:06 pm

*SQUAWK*

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Re: M50: Madness in Memetown [HIDDEN]

#11 Post by Squigs44 » Mon Oct 28, 2019 10:08 pm

Where's Flav? I want to go all Squigs Dude on him

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Re: M50: Madness in Memetown [HIDDEN]

#12 Post by Vecna » Mon Oct 28, 2019 10:09 pm

Oh, is that a vote for Jamiet?

Awesome

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Re: M50: Madness in Memetown [HIDDEN]

#13 Post by Squigs44 » Mon Oct 28, 2019 10:09 pm

Vecna wrote:
Mon Oct 28, 2019 10:06 pm
*SQUAWK*
Looks like its just you and I, Vecna. Shall we solve this game before anyone else shows up?

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Re: M50: Madness in Memetown [HIDDEN]

#14 Post by Vecna » Mon Oct 28, 2019 10:09 pm

Never

Gonna

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Re: M50: Madness in Memetown [HIDDEN]

#15 Post by TrPrado » Mon Oct 28, 2019 10:09 pm

Where's Squigs? He should be here by now!

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Re: M50: Madness in Memetown [HIDDEN]

#16 Post by Vecna » Mon Oct 28, 2019 10:09 pm

Give you

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Re: M50: Madness in Memetown [HIDDEN]

#17 Post by Vecna » Mon Oct 28, 2019 10:10 pm

up

too late suckers

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Re: M50: Madness in Memetown [HIDDEN]

#18 Post by Squigs44 » Mon Oct 28, 2019 10:10 pm

TrPrado wrote:
Mon Oct 28, 2019 10:09 pm
Where's Squigs? He should be here by now!
Am I invisible?

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Re: M50: Madness in Memetown [HIDDEN]

#19 Post by TrPrado » Mon Oct 28, 2019 10:11 pm

Squigs44 wrote:
Mon Oct 28, 2019 10:10 pm
TrPrado wrote:
Mon Oct 28, 2019 10:09 pm
Where's Squigs? He should be here by now!
Am I invisible?
WHERE IS HE???

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Re: M50: Madness in Memetown [HIDDEN]

#20 Post by Squigs44 » Mon Oct 28, 2019 10:11 pm

Vecna wrote:
Mon Oct 28, 2019 10:10 pm
up

too late suckers
OMG page one and we already have our first trolling. This game is gonna be lit :!:

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