M45 GM?

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Jamiet99uk
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Re: M45 GM?

#161 Post by Jamiet99uk » Fri Apr 19, 2019 12:40 pm

Let's have a pure Vanilla game except with a Lazy Cop and an Inventor and a Lawyer and a Sniper.
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Percy Williams
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Re: M45 GM?

#162 Post by Percy Williams » Fri Apr 19, 2019 12:44 pm

Jamiet99uk wrote:
Fri Apr 19, 2019 12:38 pm
e.m.c^42 wrote:
Fri Apr 19, 2019 12:31 pm
Mhh it's not really that large of a deviation though: it's still the same mechs as a game with just doc/rb?

Who was it that really wanted the vanilla game? All that comes to mind is Durga - so if you approve this should be ok :D
Town having a factional Roleblock is very unusual and is certainly not Vanilla in any way whatsoever.
I'm with Jamiet, it is a really cool idea, so save it, but not really vanilla. Also, as Gm's we'd have to track two votes.
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Percy Williams
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Re: M45 GM?

#163 Post by Percy Williams » Fri Apr 19, 2019 12:46 pm

Jamiet99uk wrote:
Fri Apr 19, 2019 12:40 pm
Let's have a pure Vanilla game except with a Lazy Cop and an Inventor and a Lawyer and a Sniper.
And a Tanner and a vigilante and an alien and the President, and Mark Zuckerburg.
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e.m.c^42
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Re: M45 GM?

#164 Post by e.m.c^42 » Fri Apr 19, 2019 1:25 pm

Percy Williams wrote:
Fri Apr 19, 2019 12:44 pm
Jamiet99uk wrote:
Fri Apr 19, 2019 12:38 pm
e.m.c^42 wrote:
Fri Apr 19, 2019 12:31 pm
Mhh it's not really that large of a deviation though: it's still the same mechs as a game with just doc/rb?

Who was it that really wanted the vanilla game? All that comes to mind is Durga - so if you approve this should be ok :D
Town having a factional Roleblock is very unusual and is certainly not Vanilla in any way whatsoever.
I'm with Jamiet, it is a really cool idea, so save it, but not really vanilla. Also, as Gm's we'd have to track two votes.
Well, peterbot and ctrl+f

and if we aren't doing cop, am not too sure of what to do without taking out PR's completely :D

as in, the mechanics behind this are simple enough that it's 'vanilla' in the sense of that the game is still dependent on reads, and analysis on content people provide, rather than discussion on flavor/mechs/math/claim-claim-item use-game ends.

e.m.c^42
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Re: M45 GM?

#165 Post by e.m.c^42 » Fri Apr 19, 2019 2:28 pm

brainbomb wrote:
Fri Apr 19, 2019 4:50 am
im gonna try to beat last game record and get modkilled before signups even get posted
as long as the spam is tasty ;)
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Re: M45 GM?

#166 Post by Durga » Fri Apr 19, 2019 7:00 pm

Why don't we just do doc vs rb?
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Re: M45 GM?

#167 Post by dargorygel » Fri Apr 19, 2019 7:09 pm

Durga wrote:
Fri Apr 19, 2019 7:00 pm
Why don't we just do doc vs rb?
I trust our GM tesm. It does seem time for a simpler setup. For a change. But we do need some PR presence if for no other reason than to give a greater reason to not arbitrarily Lynch. I'd prefer two PRs... As long as they are basic well known ones.
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Re: M45 GM?

#168 Post by Durga » Fri Apr 19, 2019 8:01 pm

ok but a town factional rb is dumb
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Re: M45 GM?

#169 Post by bo_sox48 » Fri Apr 19, 2019 8:04 pm

Cop/doc/VTs vs VM/godfather with either a factional RB or a roleblocker is how this should go. These are fun ideas but this is specifically supposed to be a classic vanilla game.
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Re: M45 GM?

#170 Post by e.m.c^42 » Fri Apr 19, 2019 8:16 pm

Durga wrote:
Fri Apr 19, 2019 7:00 pm
Why don't we just do doc vs rb?
This seems to be easiest; since it appears cop is a little too op without some type of hindrance

12 vt + doc
4 goons w/ roleblock

Mainly, I just don't want the game to fizzle and die the way the minigame did 😅

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