M45 GM?

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e.m.c^42
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Re: M45 GM?

#121 Post by e.m.c^42 » Fri Apr 19, 2019 2:51 am

Percy, this be correct, right?

am pulling from PM recall haha

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Re: M45 GM?

#122 Post by brainbomb » Fri Apr 19, 2019 2:51 am

everytime I see someone claim doc-cop vs a scumteam with a roleblocker is balanced I want to throw them into a pit of lava for their stupidity
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Re: M45 GM?

#123 Post by brainbomb » Fri Apr 19, 2019 2:53 am

in a 17 player setup or larger with a cop-doc

add 2 or 3 millers for balancing or a godfather
or lawyer

Personally cop is just too powerful on webdip.

Id go oracle or inno child imo
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Re: M45 GM?

#124 Post by e.m.c^42 » Fri Apr 19, 2019 2:53 am

I see

then should we just get rid of everything and make it goons vs vt?

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Re: M45 GM?

#125 Post by Durga » Fri Apr 19, 2019 2:53 am

The most fun is 1 doc 1 mafia jailor or rb or something. I personally hate cops
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Re: M45 GM?

#126 Post by e.m.c^42 » Fri Apr 19, 2019 2:57 am

Okay.

Goodbye cops :D

what do you guys want to have instead?

just rb vs doc (is this doable? haha)

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Re: M45 GM?

#127 Post by Squigs44 » Fri Apr 19, 2019 3:00 am

brainbomb wrote:
Fri Apr 19, 2019 2:50 am
let me just ahead and say that a vanilla game is no PR.
a cop dramatically makes for a townsided setup in webdip mafia.
contrary to popular belief a roleblocker that spews players as town is not a counter to a cop-doc.

repeat a roleblocker, helps, town.
a roleblocker
helps
town

it does NOTHING to assist scum unless town pr are a bunch of assclowns who claim for no reason.
Roleblocker is useful against doctor, not cop.
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Re: M45 GM?

#128 Post by brainbomb » Fri Apr 19, 2019 3:05 am

A roleoblocker vs gunsmith
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Re: M45 GM?

#129 Post by e.m.c^42 » Fri Apr 19, 2019 3:05 am

I do wonder, how a cop with only a 50% chance of accuracy would work, lol

but then it's not vanilla anymore

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Re: M45 GM?

#130 Post by e.m.c^42 » Fri Apr 19, 2019 3:10 am

brainbomb wrote:
Fri Apr 19, 2019 3:05 am
A roleoblocker vs gunsmith
How would gunsmith work, exactly?

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Re: M45 GM?

#131 Post by e.m.c^42 » Fri Apr 19, 2019 3:16 am

e.m.c^42 wrote:
Fri Apr 19, 2019 3:05 am
I do wonder, how a cop with only a 50% chance of accuracy would work, lol

but then it's not vanilla anymore
Going off of this train of thought, what would be also fun is back traitor cop XD

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Re: M45 GM?

#132 Post by brainbomb » Fri Apr 19, 2019 3:21 am

A gunsmith gets 3 guns. he can give 1 out each night.
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Re: M45 GM?

#133 Post by brainbomb » Fri Apr 19, 2019 3:22 am

probably the greatest role ever if the gunsmith has good reads and picks competant townies with their heads in the game.

my fav classic epic mafia setup was always oracle/gunsmith

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Re: M45 GM?

#134 Post by Durga » Fri Apr 19, 2019 3:29 am

can we not do a gunsmith pls
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Re: M45 GM?

#135 Post by brainbomb » Fri Apr 19, 2019 3:31 am

:eyeroll:
Durga wrote:
Fri Apr 19, 2019 3:29 am
can we not do a gunsmith pls
:silenced:

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Re: M45 GM?

#136 Post by brainbomb » Fri Apr 19, 2019 3:35 am

I can just imagine that if durga and I could be put into any kind of competition whatsoever it would end with very large boxing gloves and bruised ego
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Re: M45 GM?

#137 Post by brainbomb » Fri Apr 19, 2019 3:40 am

Dont make the setup just to appease people. run a game you feel is vanilla and do the best you can and im sure ppl will sign up. theres alot of folks around here to please and we arent usually satisfied with anything lol
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Re: M45 GM?

#138 Post by Percy Williams » Fri Apr 19, 2019 3:41 am

Yeah, I agree no Cop, but I thought it was standard, so I didn't fight it.
And don't worry EMC, I quote you and call you stupid if you mess up publicly :-D
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Re: M45 GM?

#139 Post by brainbomb » Fri Apr 19, 2019 3:45 am

Congrats to emc and vapor for a flawless scum victory which has never occurred in webdip history
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Re: M45 GM?

#140 Post by ND » Fri Apr 19, 2019 4:10 am

Lol seriously? If this is the community's idea of vanilla I'll play damn me lol.

Christ, a vanilla game is all goons and vt's. That's a pure vanilla game people. Do it vanilla goons and vts or it's not pure vanilla. omg lol.
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