Webdiplomacy Sci-Fi Simulator IV (Red Planet)

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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#21 Post by brainbomb » Sat Feb 16, 2019 7:00 am

☆○•●Phase II●•○☆
Crisis 10/100
Celeste and Gulam

Her eyes opened. Her vision was different, everything felt new. Gulam was beside her holding her hand. Maxwell and his team began to cheer. She had nearly died in the transfer.

There was no vacant look in her eyes. She was awake, and she was healthy.


Celeste had been the first successful consciousness transfer into a human body. As she sat up she embraced Gulam. Human tears came from her eyes, and laughter from her human vocal chords.

“I’m human again Gulam.”....


In the 50 days after Mars untimely destruction many things changed. The crew had journeyed through the wormhole in pursuit of the Centipede ship full of the Domrach. But on the other side all contact with home was gone. The Aliens vanished leaving behind a silence and emptiness. An uncertainty lingered that they could be close.
The wormhole abruptly closed locking the Saturn3367 and Skylon1 stranded on the distant end of the Universe. Trillions of miles from home.

The intrepid adventurers set their sights on Gliese4, a cold, unforgiving ice world. Gliese was a beautiful blue and white from space. Its atmosphere similar to a cold Earth. The colony touched down safely in April of 2035.

In the midst of a blizzard, and poor visibility they had one thing going for them: A sense of enduring spirit. Alone on an Icy world. But together.



Diagnostics
Water 60% (+10% -10% -30%)
Food 88%( -6%)
Oxygen 88% ( -6%)
Morale 75% +65% (-20% Jealousy)
Credits: 13000
Steel: 8000
Vehicles: 1 Mav Rover
Technologies: Robotics, Biowells
Energy: 0
Luxury: 0
Production: 2 (-1 Hindered workforce)

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#22 Post by Squigs44 » Sat Feb 16, 2019 11:15 pm

Prop 2.1.1 Use our Moxie for Food
(Food 88% - 6% + 10% = 92%)

Prop 2.2.1 Worker Placement as follows:
70 workers for water gathering (60% - 30% + 70% = 100%)
25 workers to build mine in tile 10,5 (+3 production)
21 workers to scout tile 9,3
21 workers to scout tile 9,4
21 workers to scout tile 10,4
21 workers to scout tile 10,5
21 workers to scout tile 10,6

This leaves us at (barring any other shenanigans):
Water: 100%
Food: 92%
Oxygen: 82%
Morale: 75% (probably goes down unless we can smooth things out with androids)
Credits: 13000
Steel: 7900
Production: 5 (with 1 hindered)

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#23 Post by Squigs44 » Sat Feb 16, 2019 11:15 pm

Doh! Forgot to vote.

##Vote YEA 2.1.1
##Vote YEA 2.2.1

reedeer1
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#24 Post by reedeer1 » Sat Feb 16, 2019 11:39 pm

##vote yea 2.11
##vote yea 2.21

LordQuas
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#25 Post by LordQuas » Sun Feb 17, 2019 12:10 am

reedeer1 wrote:
Sat Feb 16, 2019 11:39 pm
##vote yea 2.11
##vote yea 2.21

RagingIke297
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#26 Post by RagingIke297 » Sun Feb 17, 2019 3:18 am

LordQuas wrote:
Sun Feb 17, 2019 12:10 am
reedeer1 wrote:
Sat Feb 16, 2019 11:39 pm
##vote yea 2.11
##vote yea 2.21

RagingIke297
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#27 Post by RagingIke297 » Sun Feb 17, 2019 4:29 am

Ive been talking to an android called L0R-X, he speaks for the non-radical androids. They wish to have a member of their ranks on the council as well ad access to dreamspace to see what it's like to be human as well as have other experiences.

Proposal 2.3.1 allow the androids to elect a councilor
Proposal 2.3.2 have the council appoint an android councilor
Proposal 2.3.3 ignore the demand

Proposal 2.4.1 allow the androids unrestricted dreamspace access
Proposal 2.4.2 allow the androids restricted dreamspace access
Proposal 2.4.3 continue to disallow android dreamspace access


##vote yes on 2.3.2
##vote yes on 2.4.2

##vote no on 2.3.3
##vote no on 2.4.3

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#28 Post by Squigs44 » Sun Feb 17, 2019 5:07 am

##vote yes on 2.3.1
##vote yes on 2.4.2

My thoughts on the council is that if we are going to give them representation, they should have full representation.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#29 Post by brainbomb » Sun Feb 17, 2019 10:57 am

RagingIke aka Nydar has been abducted

Kench
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#30 Post by Kench » Sun Feb 17, 2019 2:21 pm

OK, this abduction situation needs to be our new priority.

In the meantime, Gulam's suggestions for Moxie and worker allocation make sense. Regarding the androids, I think we should certainly try to get them onside - let them choose their own councillor but give them restricted access to Dreamspace (I'm happy to oversee that, as Dreamspace admin, if necessary).

Of course, we have no internet at the moment, so none of us has access to Dreamspace. Not even me. Which makes it a bit of a moot point...

#Vote Yea, Prop 2.1.1, Prop 2.2.1, Prop 2.3.1, Prop 2.4.2

reedeer1
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#31 Post by reedeer1 » Mon Feb 18, 2019 2:24 am

I agree with sqigs

##vote yes on 2.3.1
##vote yes on 2.4.2

LordQuas
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#32 Post by LordQuas » Mon Feb 18, 2019 2:51 am

##Vote yes on 2.3.1

I don't know enough about the dreamspace so I'll trust you guys on this one

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#33 Post by brainbomb » Mon Feb 18, 2019 7:00 am

Phase 3
☆▪▪Crisis Card▪▪☆
☆▪▪▪▪44/100▪▪▪▪☆
☆□□□ Sions Wish□□□☆
Sion entered her name to become an Android transfer. She waited 50 days to clear all hurdles. No one else had signed up. On the day of her transfer she was successful. Sion had been ported into an Android body. She could walk, talk, and live among the colony. One major detail, a small oversight had caused her to be Transferred into a male body however.

Sion is now a male.

☆▪▪▪Diagnostics▪▪▪☆
Water: 100%
Food: 92%
Oxygen: 82%
Morale: 55%
Credits: 13000
Steel: 7900
Production 6 (+4) (Rebellion ended)

Population (458) (Skylon has landed additional Colonists)
You have 400 workers this phase

Religion (34% Engi)
Luxury 0
Energy 0


21 workers to scout tile 9,3
(21 workers discover a polar worm)

21 workers to scout tile 9,4
(Nothing)

21 workers to scout tile 10,4
(Nothing)

21 workers to scout tile 10,5
(Summit contains Geothermal Caldera Dome)

21 workers to scout tile 10,6
(Nothing)

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#34 Post by brainbomb » Tue Feb 19, 2019 12:29 pm

(Miter has moved North to tile 9,3)

Kench
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#35 Post by Kench » Tue Feb 19, 2019 3:31 pm

Anyone else reckon that Miter is going Worm hunting??

Should we be concerned?

Squigs44
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#36 Post by Squigs44 » Tue Feb 19, 2019 10:11 pm

Prop 3.1.1 Worker Placement:

40 workers collect 40 water
25 workers build mine in tile 10,4
25 workers build mine in tile 11,5
25 workers build dust farm

Remaining 285 workers used as a relief squad (run different shifts) in an attempt to boost morale (by watching space balls 2).

Prop 3.2.1 Resource Allocation:
Moxie creates 10% Oxygen
Dust farm creates 10% Food (if it produces this turn)


Forecasted Diagnostics:

Water: 100% (100% - 40% + 40%)
Food: 82% (92% - 20% + 10%)
Oxygen: 72% (82% - 20% + 10%)
Morale: ?% (55% + whatever)
Credits: 13000
Steel: 7700 (7900 - 100 - 100)
Production 12 (6 + 6)

Population (458)
You have 400 workers this phase


##Vote YEA 3.1.1
##Vote YEA 3.2.1
1

RagingIke297
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#37 Post by RagingIke297 » Tue Feb 19, 2019 10:30 pm

##Vote YEA 3.1.1
##Vote YEA 3.2.1

Rubber stamp of approval 👍

reedeer1
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#38 Post by reedeer1 » Tue Feb 19, 2019 10:42 pm

##Vote YEA 3.1.1
##Vote YEA 3.2.1

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#39 Post by brainbomb » Wed Feb 20, 2019 6:16 am

¤●¤ Phase 4 ¤●¤
Broken
Crisis 66/100

As Maxwell, Md and the others entered orbit their shuttle was downed. Tile 8,0. Within hours the rescue was a success. Md saved Maxwell's life. The rest of her team of Androids were gone. They did not survive the explosion. Md dragged Maxwell from the burning ship.

Dragons landed and stared at them curiously. (Md gave Maxwell an injection) He could barely crawl. He was burned and bleeding.

For 50 days Maxwell recovered alongside Rondale. Md taking care of both of them.

Rondale would have to get Android hands as transplants. Maxwell, already a broken body, was forced to rely on steroids to regain any feeling in his lower body.

Prop 3.1.1 Worker Placement:

40 workers collect 40 water
25 workers build mine in tile 10,4
25 workers build mine in tile 11,5
25 workers build dust farm

Prop 3.2.1 Resource Allocation:
Moxie creates 10% Oxygen
Dust farm creates 10% Food (if it produces this turn)

Diagnostics:

Water: 60% (100% - 80% + 40%) (Unknown)
Food: 82% (92% - 20% + 10%)
Oxygen: 72% (82% - 20% + 10%)
Morale: 100% (55% + 35)
Credits: 13000
Steel: 7700 (7900 - 100 - 100)
Production 12 (6 + 6)
Luxury 2 (Pearls)
Energy 0

Population (453) -5 Androids
You have 453 workers this phase

Kench
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#40 Post by Kench » Wed Feb 20, 2019 3:21 pm

Prop 4.1 - Gliese4 Code of Laws

Prop 4.1.1. The right to freely express religion
Prop 4.1.2. the right to life (bans capital punishment)
Prop 4.1.3. the right to consciousness (no unlawful consciousness transfers or overwrites)
Prop 4.1.4. the right to a fair proceeding by an impartial jury
Prop 4.1.5. property rights, unlawful search, seizure, and entry into a residency without proper warrant

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