Webdiplomacy Sci-Fi Simulator IV Signup thread

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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#61 Post by brainbomb » Sat Feb 02, 2019 11:19 am

Len, Chinese Ambassador:
:oldforum:
CNSA would like to offer you 300 workers to found for us a Colony on Mars. We have a ship and can update your ship with better systems. We will offer you extra Steel in the amount of 2000 at start, and make sure you have 100% food, fuel, oygen and water at start.

Let me first start by telling you that China has a plan not just for Mars but for Pluto, IO, and both of Mars moons. Long Term we hope to establish refueling stations, listening posts, and a way to talk to radio signals in deep space.

Within 20 years Earth will have mostly collapsed and its populations will die off rapidly. With the time we have left I believe it is best if we all put our effort into finding a NEW place to call home, the sooner the better.

There will be factions who will try to stop us. And they will ultimately fail because we dont plan to settle one place. We plan to settle everywhere we possibly can.

For enemies of yours on mars we promise a very swift and decisive way of dealing with them. You will have the support of Weinan Dawn. I will not bother you with the details of what all we do, but suffice it to say, your Benson problem is taken care of. I poisoned him with a cobra snake.

I ask that you not share my secret, because assassination is not a popular idea. But once you are on mars, if anyone should bother you, just know that if you should choose China and CNSA as your financier, you are always going to have the protection of Weinan Dawn.

-Len

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#62 Post by brainbomb » Sat Feb 02, 2019 11:35 am

From CEO of The Centre National d'Études Spatiales (CNES)
:oldforum:
Jean Grévisse,
My dear friends. I have enjoyed the tale of your most absurd journey into space. My favorite part was the fact you were all scheduled to launch anyway. And nonetheless the world has reacted as if you were a bunch of random average joes with no identity. We have met some serious setbacks in a mars mission. In a really strange and unprecedented situation, our space program has joined the Germans. I know what you are thinking, ahaha, France and Germany?? But yes, it seems our two nations are more alike than ever. We are both struggling with nuclear fallout, weakening economies, and the rise in national identity being replaced with corporations.

Having heard your tale I can say you should accept the German offer. They are bringing up half Germans, half french for the colony. We will be uniquely diverse, and be both a scientific and production heavy faction.

Adding our two groups guarantees your previous offer from the Germans, and will also add for you a specialist we are told you need. Édouard Noel is our leading Surgeon General. During his time here he has been responsible for incredible breakthroughs in the field of medicine. To name a few of his accomplishments; he devised a method for a vaccine that prevents the onset of autism. During his early career Édouard was diagnosed with a degenerative condition that rendered him unable to walk. He was able to devise a vaccine for this condition as well. and Finally just last year, Édouard was able to create and synthesize a vaccine that has completely eliminated the existence virus known as Ebola.

Édouard would like to join you on Mars, and study the effects of Martian conditions, monitor the health not just of your colony but of the planet as a whole, and retire there peacefully. He is 56 now, and would be joined by a team of doctors, physicians, and specialists who would make up about 1/3 of your workforce.

And to make this the cherry on top, the other 2/3 of your workers would be Germans and French who are thrilled to live on Mars, and to give humanity a second chance.

-Jean Grévisse


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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#64 Post by wulfheart » Sun Feb 03, 2019 10:13 am

Do you still have a place left?

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#65 Post by brainbomb » Sun Feb 03, 2019 10:16 am

wulfheart wrote:
Sun Feb 03, 2019 10:13 am
Do you still have a place left?
Yes absolutely.
We play alot on discord. The story is evolving and can be very intricate like a novel at times. The players currently playing are deeply into developing their backstory about why they want to settle on mars.

https://discord.gg/dACdg8P
This is the complete game experience. Ill share with you characters who are available

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#66 Post by brainbomb » Sun Feb 03, 2019 10:18 am

if you are interested in joining or havent chosen a character yet

Whitney Eagon - Atk 2 Def 1 (Marketing)
Once per phase Whitney can generate 1000 credits or 100 population by marketing.
Secondary: Whitney is addicted to opiods after breaking her back in a skydiving accident.

Hundley - Atk 1 Def 2 (Social Activist, President)
Once per phase Hundley may shut down the government and go on strike. He will raise morale by 25% and increase worker satisfaction. Productivity will -2 During a strike.
Secondary : Hundley is anti war and may guarantee a vote from 1 other non-war faction in Mars Congress Elections.

Manuel Espinoza - Atk 3 Def 2 (Retired Mexican General)
Once per phase Manuel may lure up to 100 population from a rival faction in a coup. A coup will impose a warmonger penalty.
Secondary: All colony troops will fight at +1 Atk.

Onyx - Atk 5 Def 2 (Dust Warrior)
A survivor of Mars One still alive on Mars. Will not join game in pregame.
Primary: Fights with 2 swords and gets 2 attacks per round.
Secondary: Insanity. Onyx has been stranded on Mars for 5 years, surviving by rationing.

Mark - Atk 0 Def 0 (Defrocked Catholic Priest)
Once per phase Mark may convert Water into Alcohol
Secondary: Drunk, Womanizer.

Darren - Atk 5 Def 2 (Marine)
Hit Points 10
Primary: Darren is mysteriously attuned to the conditions of Mars after a controversial experiment. He does not need a suit to survive outside the colony.
Secondary: Darren will consume %2 of Water per phase.

Tiaman - Atk 1 Def 0 (Preacher)
Hit Points 8
Primary: Tiaman may visit other factions and spread religion. Each visit adds 5% of your faith to an existing territory. If you have greater than 75% Faith in any faction they are considered to be worshippers of your faith.
Secondary: Tiaman may found a faith immediately and your faction will adopt it immediately.

Niles Flourish - Atk 2 Def 2 (President)
Hit Points 11
Primary: Niles can extend a phase by 24 hours if more time is needed. Niles may also End a phase if he wants.
Secondary: Niles will be denounced by factions more often.

Christine Oxbow - Atk 0 Def 0 (Vice President)
Hit Points 6
Primary: Once per phase Christine may give out 2 additional actions to any role.
Secondary: Terminal Illness. Christine has been diagnosed with a terminal illness which is incurable so far. She will potentially die at a random time in the game from this illness. If this trait is removed the person removing it will absorb it.


Lithgoff - Atk 0 Def 1 (Food Specialist)
Hit Points 7
Primary: May remain in greenhouse each phase and produce +5% food for the colony.
Secondary: Nightmares. Lithgoff has nightmares and sees terrifying visions. He may have an episode of nightmares which are debilitating and make him unable to perform any actions or travel.

Dale - Atk 0 Def 2 (Waste Management)
Hit Points 9
Primary: Dale converts waste from the colony each phase into +%5 Food, Water, or Oxygen.
Secondary: Dale is a smelly obese man. He is not well received by foreign dignitaries. If sent to another faction they will have a negative overall opinion of your faction.

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#67 Post by brainbomb » Mon Feb 04, 2019 6:58 am

Elysium:
Approach vector, activate Stasis chambers.
Burnsie has left the ship to join Australia.

Edith has opted not to enter stasis sleep
Edith has added the trait Insomnia -1 Cha
Edith has added the trait Gravity Sickness -1 to hit

Wren has opted not to enter stasis sleep
Wren has developed a weak immune system -2 saves

Nydar has opted not to enter stasis sleep
Nydar has developed pre diabeties

Will has opted not to enter stasis sleep
Will has developed schizophrenia -2 Wis, -1 Cha

Gulam has entered Stasis sleep and will awaken at mars landing

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#68 Post by Squigs44 » Mon Feb 04, 2019 7:48 am

●Choose Financier
America : Prop 0.3a
India: Prop 0.3b
England: Prop 0.3c
Germany: Prop 0.3d
Russia: Prop 0.3e
France: Prop 0.3f
Canada: Prop 0.3g
Japan: Prop 0.3h
China: Prop 0.3i

Looks like we are going with Skylon

##Vote YEA on prop 0.3c

●Quest to acquire forcefield cpu
Ship will gain Forcefields

Still just need to do this in Discord if that is an option.


CARLOS SPACE JUNK OPTIONS
OPTION WREN OR GULAM
Gulam build options
A. Can build a long range scanner
B. Build a Gravity Dampener
C. Create Body for 3 Androids
D. Build an escape pod big enough for 6

OR

WREN OPTIONS
A. Discover a free L1 Tech
B. Create a new hidden system (Your ship has 0/3)
C. Weaponize a 1 shot Disintegration surge

Prop 0.7a - Create long range scanner
Prop 0.7b - Create 1 shot weapon
Prop 0.7c - Create escape pod
Prop 0.7d - Get free L1 Tech
Prop 0.7e - Create a hidden system
Prop 0.7f - Gravity dampener
Prop 0.7g - Android bodies

I put these in order of what I think we should build.

##Vote YEA on 0.7a

We also need to decide on the L1 tech from Burnsie:

Prop 0.8a - Robotics
Prop 0.8b - Mesh
Prop 0.8c - Recombinants
Prop 0.8d - Biowell
Prop 0.8e - Manufacturing
Prop 0.8f - Soil Manipulation
Prop 0.8g - Divine Authority
Prop 0.8h - Array

Robotics gives us the missile rover, so military tech. It also opens us up to harvesters which are useful, and lightrails for travel

Mesh - Gives us housing. A must for colony development

Recombinants - Transplants. Closest thing to a doctor we will get.

Biowell - Food and water. Helps us to not lose. Pretty much a must in order to survive.

Manufacturing - Gives us steel, which we need to build

Soil Manipulation - More Food and water stuff.

Divine Authority - Gives us faith.

Array - Good for communications and also gets us a nice vehicle

We need all of Biowell, manufacturing, soil manipulation in order to get to oxygenators and other high production items.



In order of what I think is best:
Biowell
Manufacturing
Soil Manipulation
Robotics
Mesh
Array
Recombinants
Divine Authority

##Vote YEA on 0.8d

I tried to learn Biowells from Burnsie before he left, not sure if that got processed?

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#69 Post by brainbomb » Mon Feb 04, 2019 8:30 am

Projected Start

.

Starting Game Diagnostic
Sponsor: Skylon
Benefit: Families extradited. Full refuel, full supply, support.
Population: 267
Fuel: 100%
Food: 100%
Oxygen: 100%
Water: 100%
Steel: 8000
Credits: 13,000
Techs Given: Biowells
Tools: Long Range Scanner

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#70 Post by brainbomb » Mon Feb 04, 2019 11:15 am

DEEP STASIS (10 days)

Burnsie has converted Cargo3 into an indoor greenhouse. You will produce 30% food with this active. Its interior contains 100% of your colonial food supply.

Burnsie: I wanted to tell you all that it is a privilege to be here. And do my part for some usefulness. My pods will help regulate moisture. This room also produces its own oxygen, and water.

Theres a structure called a Moxie.

This here is a Burnsie. You get 30% Food, 30% Water, and 30% Oxygen each phase from this and it runs on an energy source. When we get to mars it is imperative we get this station connected to us with power, cabling, and a mesh tunnel between. Solar Panels or Geothermal Vats.

Without power this facility dies on mars in 50 sols or less. It is impervious to heat up to 1100 degrees F. The structure itself is intended to detach and parachute to an area near colonial lander.

You can build a Burnsie with my help any phase
10,000 Steel, hydriosymbiots, energy source, 150 workers




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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#71 Post by brainbomb » Mon Feb 04, 2019 11:16 am

And yes because you researched Biowells I was able to do this with your technology!

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#72 Post by CrimsonFox » Tue Feb 05, 2019 1:12 am

##VOTE 7d
##VOTE 8f

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#73 Post by CrimsonFox » Tue Feb 05, 2019 1:13 am

oh yeah biowell good too

not sure the difference

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#74 Post by brainbomb » Wed Feb 06, 2019 9:05 am

GM NOTE:
Signups for Sci Fi Simulator IV continue

New Characters you may join as

Fran - Mutant Hijacker
AC 14
HP 12
Atk 6 Def 4
Once per phase you may steal any vehicle or light ship.
Secondary: You do not need a suit to breathe on Mars

Mathias - Doctor
Atk 2 Def 2
AC 10
HP 8
Once per phase you may protect a player with Nanites, they cannot die.
Secondary: You have a [hidden trait]

Dartmouth - Silent Spirit
Def 50 Atk 0
Ghost
HP 19
You make no sound. You haunt the Saturn 3367 and can open doors, go through walls. You can imbed yourself in a system and repair it. You can posess others, and read minds.
Secondary: You can be destroyed by a Priest

Haze - DJ
Atk 0 Def 1
HP 8
Once per phase you may choose the music and give a player an extra action.
Secondary: Addicted to Stim

Herbert Colvin - Professor of Sociology
Atk 0 Def 4
6 HP
Negotiator: Once per phase can attempt to charm another human.
Secondary: [hidden trait from his past]

Justin - A fighter pilot. Has his own fighter. Once per phase may use holgram diversion.
HP 11
Atk 3 Def 1
Secondary: Young, and Reckless

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#75 Post by Squigs44 » Thu Feb 07, 2019 8:25 am

One week until Valentine's day. One week until Gulam wakes up. Oh, Gulam wakes up on Valentine's day...

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#76 Post by CrimsonFox » Thu Feb 07, 2019 12:13 pm

Squigs44 wrote:
Thu Feb 07, 2019 8:25 am
One week until Valentine's day. One week until Gulam wakes up. Oh, Gulam wakes up on Valentine's day...
with a kiss from Celeste

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#77 Post by brainbomb » Thu Feb 07, 2019 12:27 pm

https://hips.hearstapps.com/delish/asse ... lish-1.jpg

@Jamiet99uk

this should answer my theory on Vecna. he is meaty and full of zest. and from my experience, zesty meaty people are like goulash

gulam rhymes with gulash.

and come tomorrow, were gonna be enjoying a big steamy plate full of vecnagoulash.

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#78 Post by brainbomb » Thu Feb 07, 2019 12:29 pm

wrong thread you bastards

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#79 Post by brainbomb » Thu Feb 07, 2019 12:48 pm

Okay so Game Mechanics I gotta explain better


Diagnostic
1. Food - 100%
2. Water - 100%
3. Oxygen -100%
4. Morale - 100%

Construction
Production Points - 3
Workers - 300
Steel 8000
Credits 13000

In this diagnostic the council may build

Mine (2 production, 25 workers, 100 steel)
+2 Production, Bonuses improved if built on a Strategic Resource. Rare Minerals can be discovered. If built on a mountain +3 Production.

Mines will increase your production value if built on mountain areas.
The cost to build the mine is 2
so here you would start with enough to build 1 mine.

Some roles can influence Production, like the Miner (Will)

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Re: Webdiplomacy Sci-Fi Simulator IV Signup thread

#80 Post by brainbomb » Thu Feb 07, 2019 12:52 pm

Will - Atk 5 Def 4 (Mining)
Hit Points 13
Primary: May build a mine any phase without using Production. Each mine will add 1 extra resource to your strategic resources each phase.
Secondary: Prone to seizures which can prevent him from working.

.
.
Will
(0/20) L4
Hand to Hand Combat
Heavy Weapons
Mining 3
Geologic Mapping 1
Piloting 1
Longevity
Production Boost 1
Security 1

This is Will's skill list.
Will has Production boost 1. He can spend an action boosting production. OR if he focuses on Mining:
His mining 3 combined with his primary means mines on Strategic resources will be worth x4 of that resource that phase.

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