Coalition I : The Playtest

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Message
Author
thisisntme
Posts: 94
Joined: Fri Mar 09, 2018 1:02 pm
Karma: 116
Contact:

Re: Coalition I : The Playtest

#501 Post by thisisntme » Tue Jan 01, 2019 4:52 am

yavuzovic wrote:
Mon Dec 31, 2018 11:22 am
Also I promise a final vote for who votes me in Democracy Coalition. (I will only join this Democracy coalition if 2+ people show interest.
I'll vote for you even though I wont win
1

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#502 Post by Squigs44 » Tue Jan 01, 2019 9:41 am

Game ends in just over 12 hours.
1

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#503 Post by Squigs44 » Tue Jan 01, 2019 9:42 am

Coalitions you can join:

Gamble - damo666
Double gamble - thisisntme
Democracy - must be accompanied with a valid vote
1

User avatar
Jamiet99uk
Posts: 29658
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Karma: 18543
Contact:

Re: Coalition I : The Playtest

#504 Post by Jamiet99uk » Tue Jan 01, 2019 10:19 am

Yavuzovic - I'll vote for you if you publicly gift me a point.
2

User avatar
yavuzovic
Posts: 2912
Joined: Tue Oct 03, 2017 2:42 pm
Location: Istanbul
Karma: 570
Contact:

Re: Coalition I : The Playtest

#505 Post by yavuzovic » Tue Jan 01, 2019 11:22 am

##gift Jamie 1 point
VOTE ME PEOPLE
1

damo666
Posts: 17070
Joined: Sun Dec 31, 2017 1:04 am
Location: London
Karma: 5598
Contact:

Re: Coalition I : The Playtest

#506 Post by damo666 » Tue Jan 01, 2019 12:35 pm

HNY people. I think this game suffererd from when it was run and also the 'winner' concept. I think a survivalist mode would be better. say after each phase after n ,(3?) bottom place is eliminated and finish at day top 3 and have a series of games to determine ranking
2

User avatar
Jamiet99uk
Posts: 29658
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Karma: 18543
Contact:

Re: Coalition I : The Playtest

#507 Post by Jamiet99uk » Tue Jan 01, 2019 1:23 pm

Thanks Yav. I have voted for you.
2

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Karma: 1490
Contact:

Re: Coalition I : The Playtest

#508 Post by Claesar » Tue Jan 01, 2019 9:40 pm

I like big points and I cannot lie.
1

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#509 Post by Squigs44 » Tue Jan 01, 2019 9:52 pm

damo666 wrote:
Tue Jan 01, 2019 12:35 pm
HNY people. I think this game suffererd from when it was run and also the 'winner' concept. I think a survivalist mode would be better. say after each phase after n ,(3?) bottom place is eliminated and finish at day top 3 and have a series of games to determine ranking
Yeah, I misjudged free time over the holidays. I thought people would be more available over the holidays, but I myself found it hard to find time. After the game is over (8 minutes), I definitely want to go over what went well and what didn't, but ultimately I'm not sure that this game works out on a forum.

People have run survivor on the forum I have been told (the old forum), so if there is interest in that, someone could try to start up another game in between some mafia. I would definitely be interested in playing that.
1

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Karma: 1490
Contact:

Re: Coalition I : The Playtest

#510 Post by Claesar » Tue Jan 01, 2019 9:54 pm

Squigs44 wrote:
Tue Jan 01, 2019 9:52 pm
damo666 wrote:
Tue Jan 01, 2019 12:35 pm
HNY people. I think this game suffererd from when it was run and also the 'winner' concept. I think a survivalist mode would be better. say after each phase after n ,(3?) bottom place is eliminated and finish at day top 3 and have a series of games to determine ranking
Yeah, I misjudged free time over the holidays. I thought people would be more available over the holidays, but I myself found it hard to find time. After the game is over (8 minutes), I definitely want to go over what went well and what didn't, but ultimately I'm not sure that this game works out on a forum.

People have run survivor on the forum I have been told (the old forum), so if there is interest in that, someone could try to start up another game in between some mafia. I would definitely be interested in playing that.
I thought the game was great, but.. (to be posted after the game ends).
1

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#511 Post by Squigs44 » Tue Jan 01, 2019 10:00 pm

Phase 8 Results:

Coalitions:

Gamble: damo666, Claesar
Double Gamble: thisisntme, jamiet99uk, Tom Bombadil,
Democracy: yavuzovic voted for damo666

Gifting: Yavuzovic publicly gifted Jamie 1 point

Points Leaderboard:
Tom Bombadil : 59 (47 + 12)
Claesar : 58 (50 + 8)
Jamiet99uk : 57 (44 + 12 + 1)
thisisntme : 50 (38 + 12)
damo666 : 48 (40 + 8)
yavuzovic : 44 (43 + 2 - 1)
RagingIke297 : 38 (38 + 0)
Doshy II : 27 (27 + 0)
michaelf77 : 22 (22 + 0)
foodcoats : 21 (21 + 0)

Tom Bombadil wins by a single point!
Second place goes to Claesar.
Just a point behind is Jamiet99uk for third.
5

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#512 Post by Squigs44 » Tue Jan 01, 2019 10:03 pm

Thanks everyone for playtesting. I had no clue what to expect going into this, I just wanted to try out an intriguing idea I had. I thought the first couple phases went pretty well, and then interest died out in the end. Part of that was probably the holidays, but also part of it was probably that it seemed repetitive at the end.

Let me know what worked well and what didn't, ideas for new coalitions, rules, etc.
3

Claesar
Posts: 1965
Joined: Tue Oct 03, 2017 10:34 am
Karma: 1490
Contact:

Re: Coalition I : The Playtest

#513 Post by Claesar » Tue Jan 01, 2019 10:09 pm

Claesar wrote:
Tue Jan 01, 2019 9:54 pm
I thought the game was great, but..
I didn't like most of the players. Or how they played. And I'm not talking about the lack of interest towards the end. Even in the first few phases people were not playing the game in any way that made sense. Just like in a game of Werewolves of Mafia, it needs good and enthusiastic players to thrive.

Tom is a deserved winner here, congrats! I wasn't privy to the many private message he must've sent, but he was clearly making things work for him that way. Very well played. I wasn't sure enough towards the end that he'd be in the Double Gamble, so I couldn't sabotage it by going in myself. Plus, that could've allowed others to overtake me.
1

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#514 Post by Squigs44 » Tue Jan 01, 2019 10:17 pm

It was very interesting for me to GM without seeing any of your private press. I agreed with Claesar on many of the mathematics, but seeing the various messages with orders and gifting confused me to no end. It would be very interesting to see the motives behind some of the actions taken.

Another big point of the game is to introduce enough mistrust that some players feel uncomfortable doing the "smart" thing. A bit of a prisoners dilemma situation. It didn't quite turn out how I expected though. Jamiet's cult round was probably my favorite, although part of that round was tainted over some rule confusion which was partly my fault. I think a bigger base of players (maybe 15-20) who are all consistently active would introduce some different aspects to the game.
2

User avatar
Jamiet99uk
Posts: 29658
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Karma: 18543
Contact:

Re: Coalition I : The Playtest

#515 Post by Jamiet99uk » Tue Jan 01, 2019 11:09 pm

Well done Tom, and thank you Squigs.

This was a very interesting game and I would certainly play again.

One point of feedback was that having only three choices most phases was somewhat limiting -maybe consider more than three possible coalitions, in more phases. Obviously in part this will be easier if more coalition types have been designed - which may come over time.
3

Squigs44
Developer
Developer
Posts: 4003
Joined: Thu Jul 12, 2018 11:50 pm
Location: OKC
Karma: 2010
Contact:

Re: Coalition I : The Playtest

#516 Post by Squigs44 » Tue Jan 01, 2019 11:52 pm

Jamiet99uk wrote:
Tue Jan 01, 2019 11:09 pm
Well done Tom, and thank you Squigs.

This was a very interesting game and I would certainly play again.

One point of feedback was that having only three choices most phases was somewhat limiting -maybe consider more than three possible coalitions, in more phases. Obviously in part this will be easier if more coalition types have been designed - which may come over time.
Yeah, more coalition ideas would certainly help the game. It is difficult to try to make coalitions that are balanced, especially with the number of players we had.

Do you guys have ideas for coalitions?

Also, how did you guys feel about only being able to create a coalition in the first half of the phase? That was a rule I went back and forth on as I was designing the game. Mostly I did it this way because I didn't want a mad flurry of activity right at the deadline. I am not sure I avoided that though, it just made it so that there were two different flurries of activity.
1

Tom Bombadil
Gold Donator
Gold Donator
Posts: 2927
Joined: Tue Oct 03, 2017 1:52 pm
Location: Detroit, MI
Karma: 2524
Contact:

Re: Coalition I : The Playtest

#517 Post by Tom Bombadil » Tue Jan 01, 2019 11:58 pm

Hey all.

I'm going to organize some thoughts on this later when I've got some free time.

But wanted to chime in because I thought it was very fun - would definitely play again. Really cool stuff Squigs. I think with some more variety and not battling the holidays, interest would not have waned - but overall a really first game.

I'll get into some more specific feedback later!
1

Tom Bombadil
Gold Donator
Gold Donator
Posts: 2927
Joined: Tue Oct 03, 2017 1:52 pm
Location: Detroit, MI
Karma: 2524
Contact:

Re: Coalition I : The Playtest

#518 Post by Tom Bombadil » Tue Jan 01, 2019 11:58 pm

I liked the fact that you could only create a coalition in the first half.
1

User avatar
Jamiet99uk
Posts: 29658
Joined: Sat Dec 30, 2017 11:42 pm
Location: Durham, UK
Karma: 18543
Contact:

Re: Coalition I : The Playtest

#519 Post by Jamiet99uk » Wed Jan 02, 2019 12:23 am

Squigs44 wrote:
Tue Jan 01, 2019 11:52 pm
Also, how did you guys feel about only being able to create a coalition in the first half of the phase?
This was fine, I wouldn't change that specific element.
2

User avatar
yavuzovic
Posts: 2912
Joined: Tue Oct 03, 2017 2:42 pm
Location: Istanbul
Karma: 570
Contact:

Re: Coalition I : The Playtest

#520 Post by yavuzovic » Wed Jan 02, 2019 3:21 am

Good game, I'm happy Tom won and not Jamie.
1

Post Reply

Who is online

Users browsing this forum: Aristocrat, Doshy II, JustAGuyNamedWill, Spartaculous, wintergreen and 126 guests