Solos in the Modern Variant
Posted: Thu Apr 05, 2018 2:08 am
I've been playing the modern map a bit. Wondering if any of you have thought about the following...
1) Are there stalemate lines on this map that a potential soloist needs think about crossing early?
2) At what build count can you blatantly push for the win against the united opposition of the others? If I have 17 centers, is it reasonable to think that I should roll the dice if the rest of the map demands a draw and the next largest player is at 12? Or do I need 20? 25? I realize that it is likely highly situational.
3) How critical is it to secure an "edge" position with only one front - and how does this impact #2 above? Or is it better to be pushing outward in all directions?
4) How common are solos on this map? Which countries most commonly achieve them?
1) Are there stalemate lines on this map that a potential soloist needs think about crossing early?
2) At what build count can you blatantly push for the win against the united opposition of the others? If I have 17 centers, is it reasonable to think that I should roll the dice if the rest of the map demands a draw and the next largest player is at 12? Or do I need 20? 25? I realize that it is likely highly situational.
3) How critical is it to secure an "edge" position with only one front - and how does this impact #2 above? Or is it better to be pushing outward in all directions?
4) How common are solos on this map? Which countries most commonly achieve them?