Solos in the Modern Variant

Use this forum to discuss Diplomacy strategy.
Forum rules
This forum is limited to topics relating to the game Diplomacy only. Other posts or topics will be relocated to the correct forum category or deleted. Please be respectful and follow our normal site rules at http://www.webdiplomacy.net/rules.php.
Post Reply
Message
Author
ben9990
Posts: 11
Joined: Thu Mar 15, 2018 3:13 pm
Karma: 4

Solos in the Modern Variant

#1 Post by ben9990 » Thu Apr 05, 2018 2:08 am

I've been playing the modern map a bit. Wondering if any of you have thought about the following...

1) Are there stalemate lines on this map that a potential soloist needs think about crossing early?

2) At what build count can you blatantly push for the win against the united opposition of the others? If I have 17 centers, is it reasonable to think that I should roll the dice if the rest of the map demands a draw and the next largest player is at 12? Or do I need 20? 25? I realize that it is likely highly situational.

3) How critical is it to secure an "edge" position with only one front - and how does this impact #2 above? Or is it better to be pushing outward in all directions?

4) How common are solos on this map? Which countries most commonly achieve them?

nesdunk14
Posts: 41
Joined: Fri Feb 02, 2018 5:28 pm
Karma: 4

Re: Solos in the Modern Variant

#2 Post by nesdunk14 » Fri Apr 06, 2018 12:22 am

1

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests