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Interactive Map Orders

Posted: Thu Feb 28, 2019 5:26 pm
by OrangeNoble
The sister site to webDiplomacy is vDiplomacy has a great feature, an interactive map that allows you to put orders in by using the map instead of using the drop down interface, it's a lot more efficient and smooth rather than the other as you can clearly see whats going on, with less mistakes.

This would be an amazing feature to add to the site, and i think most everyone would enjoy it.

Re: Interactive Map Orders

Posted: Thu Feb 28, 2019 6:17 pm
by ishirkmywork
this is a mostly useful feature for the Vdip maps that are especially large and/or have an incredible amount of units to move. I've found it helpful in those variants. I would imagine it to be helpful here in late stage live gunboat matches, but I'm not sure it would be necessary for most simple classic matches here.

Re: Interactive Map Orders

Posted: Thu Feb 28, 2019 7:24 pm
by OrangeNoble
I still think that it would be useful, as i use it even in the smaller maps, its quite nice in my opinion especially in the world diplomacy map

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 1:31 am
by Percy Williams
Would that system work as well on mobile though?

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 4:45 am
by rjlace23
Does the interactive map let you enter illegal orders? Illegal orders (both by mistake and intentionally) happen in F2F games and can have significant impacts on the game. Also, it might be fun in a gunboat game to order 'The army at Liverpool move to Paris' as an opener.

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 7:12 am
by Mercy
Percy Williams wrote:
Fri Mar 01, 2019 1:31 am
Would that system work as well on mobile though?
Yes, it does.
rjlace23 wrote:
Fri Mar 01, 2019 4:45 am
Does the interactive map let you enter illegal orders?
No, it does not. Moreover, the interactive map makes it harder to enter wrong orders. For example, if you have an army in Edinburgh and you order your fleet in Norwegian Sea to convoy that army to Norway, then your army in Edinburgh gets automatically ordered to move to Norway as well.

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 10:01 am
by Claesar
rjlace23 wrote:
Fri Mar 01, 2019 4:45 am
Does the interactive map let you enter illegal orders? Illegal orders (both by mistake and intentionally) happen in F2F games and can have significant impacts on the game. Also, it might be fun in a gunboat game to order 'The army at Liverpool move to Paris' as an opener.
webDip unfortunately already does not allow this PlayDip does.

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 1:36 pm
by rjlace23
@Mercy regarding "No, it does not. Moreover, the interactive map makes it harder to enter wrong orders."

My first reaction: I don't like this.

Intentionally entering invalid orders is a powerful tool, allowing one to agree to a specific order and then pleading stupidity when you 'screw it up'. Very useful F2F and would come in handy here, too.

And of course, it's awesome when your enemy unintentionally writes an invalid order. Online players should be able to experience that joy, too.

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 2:49 pm
by captainmeme
rjlace23 wrote:
Fri Mar 01, 2019 1:36 pm
Intentionally entering invalid orders is a powerful tool, allowing one to agree to a specific order and then pleading stupidity when you 'screw it up'. Very useful F2F and would come in handy here, too.
https://xkcd.com/1172/

More seriously, you can still misorder with the interactive map by clicking the wrong territory, just like you can misorder with the dropdown boxes by selecting the wrong option.

Decreasing the number of ways you can misorder doesn't hurt anybody, and significantly improves the experience for new players. But that's kinda irrelevant here because the interactive map allows exactly what the dropdown boxes do, nothing more and nothing less.

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 4:53 pm
by mhsmith0
Intentionally entering invalid orders is a PARTICULARLY strong tool in gunboat since you can pretty blatantly offer alliances with units you don't really have anything useful moves for in a given turn.

Re: Interactive Map Orders

Posted: Fri Mar 01, 2019 6:54 pm
by OrangeNoble
The if entering invalid and bad orders is such a good tool, the interactive map should be a toggleable option for the game

Re: Interactive Map Orders

Posted: Sat Mar 02, 2019 12:18 pm
by rjlace23
captainmeme wrote:
Fri Mar 01, 2019 2:49 pm

More seriously, you can still misorder with the interactive map ...
I'm talking about illegal orders, not misorders.

"The army at St. Petersburg support move to Warsaw from Sevestapol." when you agreed to support Sevestapol's attack on Moscow.

or " The fleet at North Sea convoy to Paris from Munich." in a gunboat game.