on "wait for orders"

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ziran
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on "wait for orders"

#1 Post by ziran » Fri Aug 31, 2018 4:29 am

how can one tell if a game is wait for orders and how does one create (or not) a wait for orders game? i see no option in the game creation menu. also it may be prudent to have all turns in 1901 be wait for orders, or to have such an option.

celaph
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Re: on "wait for orders"

#2 Post by celaph » Fri Aug 31, 2018 4:56 am

Mods can correct me if I am wrong, but I believe that it is impossible for a normal user to simply create a wait for orders game. It is too easy to be exploited and I don't think that mods want to deal with that.

Now, my guess is that if you created a private match where everyone agreed to WFO and you promised the mods that you would not bother them about the game, then you may be able to get WFO on your game.

It looks like this thread may have been started because of Durga's "Play diplomacy with me" thread. My guess is that she either has connections with mods or just asked like a normal nice person.

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Re: on "wait for orders"

#3 Post by peterwiggin » Fri Aug 31, 2018 6:31 am

When WFO debuted, we gave all users the ability to create games with it turned on. This quickly turned into a disaster, as people would go down a black hole of one player disappearing after another.

WFO is mostly there for tournament games where there's a TD who will watch and replace players who abuse it. When I was an admin, we'd turn it on for people after giving them stern warnings about how it can go wrong and how it wouldn't be our priority if it did, but no guarantees on the policy nowadays.

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Re: on "wait for orders"

#4 Post by Durga » Fri Aug 31, 2018 12:49 pm

I don't play without it. I don't like my games ruined by nmrs

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Re: on "wait for orders"

#5 Post by Tom Bombadil » Fri Aug 31, 2018 2:13 pm

Until there is capability to disallow press in games that are in a WFO state, WFO ruins games more than NMRs because of how easily it is manipulated imo. And I hate NMRs
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Re: on "wait for orders"

#6 Post by Durga » Fri Aug 31, 2018 2:24 pm

I wouldn't respond to anyone who tried to do that, and hope that no one else would either. But it's absolutely not worse than nmr's in my opinion.

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flash2015
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Re: on "wait for orders"

#7 Post by flash2015 » Fri Aug 31, 2018 5:03 pm

Durga wrote:
Fri Aug 31, 2018 12:49 pm
I don't play without it. I don't like my games ruined by nmrs
Is there a "webdiplomacy premium" which I don't know about? How much does that cost?

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Re: on "wait for orders"

#8 Post by Yonni » Fri Aug 31, 2018 5:06 pm

Unlike other sites, premium fortunately does not exist.

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Re: on "wait for orders"

#9 Post by flash2015 » Fri Aug 31, 2018 5:13 pm

Not that I care too much about this specific feature, but I think a specific quote from Animal Farm may be appropriate here...

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Re: on "wait for orders"

#10 Post by jmo1121109 » Sat Sep 01, 2018 11:41 pm

Anyone who wants it on a game can get the members to pre agree or agree in public press to it, and if there are no objections it's enabled with the warning that it can result in games being stuck for a while. It's disabled as a game creation option though because of how often it was abused. And it's enabled on a mod discretion basis, so if someone abuses it in a game they will most likely be denied the next time they try requesting it.
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Re: on "wait for orders"

#11 Post by bo_sox48 » Sun Sep 02, 2018 1:38 am

Yonni wrote:
Fri Aug 31, 2018 5:06 pm
Unlike other sites, premium fortunately does not exist.
And never will.
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Re: on "wait for orders"

#12 Post by ziran » Sun Sep 02, 2018 11:26 pm

thanks for the responses all. how do ya'll feel about a wait for orders option for 1901? to me, it seems far less abusable than the standard wait for orders.

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