Feature to disable extending turns on NMR?
Posted: Thu Dec 14, 2023 8:38 pm
Is there not a feature/option to disable extending turns on NMR?
In my mind, when you have an NMR, the turn should advance and the player with the NMR just has all their units hold or be destroyed as if they were in Civil Disorder. The game would then remove one of their "CD allowances" and dock them RR%, but they'd still be in the game as long as they had CD allowances remaining.
This seems like a straightforward feature that should be here, so I'm wondering if I just didn't see it or it's been tried and shot down?
In my mind, when you have an NMR, the turn should advance and the player with the NMR just has all their units hold or be destroyed as if they were in Civil Disorder. The game would then remove one of their "CD allowances" and dock them RR%, but they'd still be in the game as long as they had CD allowances remaining.
This seems like a straightforward feature that should be here, so I'm wondering if I just didn't see it or it's been tried and shot down?