Page 3 of 3

Re: Diplomacy 2.0

Posted: Sun Dec 30, 2018 12:52 pm
by Claesar
A_Tin_Can wrote:
Sun Dec 30, 2018 1:13 am
...
I think it's really important that people are empowered to be able to work on webdip if they want. And a good way to empower people is to have people collaborating (or at least running a change past others). This is why we have a section of the forum (right here). I think saying "yeah, we have a team, let me PM you" undermines the value of this section of the forum.
...
You misunderstood me :-)
I'm not recruiting a rogue team of developers. Even if I was, I think you should give it a chance instead of killing it with fire but that's just my personal opinion ;-)

Re: Diplomacy 2.0

Posted: Sat Jan 05, 2019 3:13 pm
by wulfheart
Claesar wrote:
Sun Dec 30, 2018 12:52 pm
You misunderstood me :-)
I'm not recruiting a rogue team of developers. Even if I was, I think you should give it a chance instead of killing it with fire but that's just my personal opinion ;-)
But we are. :razz: :lol:
Just kidding. At the end of the day we are all the same: Diplomacy-Lovers
A_Tin_Can wrote:
Sun Dec 30, 2018 1:13 am
Another advantage to open discussion is that we don't end up developing features that the site wouldn't accept (I've been against adding features just because we can - people who have been around for a while may remember some analysis I did a while back that suggested that the more options we had for games, the fewer games actually got played).
This is a really valuable insight. Would you provide more data?

Re: Diplomacy 2.0

Posted: Thu Jan 10, 2019 4:39 am
by JECE
What is touch diplomacy?

Re: Diplomacy 2.0

Posted: Thu Jan 10, 2019 6:28 am
by Yigg
I would also like to know more about this "touch diplomacy." And how much do you tip for it?

Re: Diplomacy 2.0

Posted: Sun Jan 13, 2019 12:26 pm
by wulfheart
JECE wrote:
Thu Jan 10, 2019 4:39 am
What is touch diplomacy?
I'm afraid I don't understand what you are talking about. Please explain further.

Re: Diplomacy 2.0

Posted: Sun Jan 13, 2019 2:40 pm
by Kagou
Would there be fixed maps? As well as new ones?

Re: Diplomacy 2.0

Posted: Sun Jan 13, 2019 4:29 pm
by JECE
wulfheart wrote:
Sun Jan 13, 2019 12:26 pm
JECE wrote:
Thu Jan 10, 2019 4:39 am
What is touch diplomacy?
I'm afraid I don't understand what you are talking about. Please explain further.
No. Read on:

http://webdiplomacy.net/contrib/phpBB3/ ... macy&t=934

Re: Diplomacy 2.0

Posted: Sun Jan 13, 2019 10:17 pm
by orathaic
JECE wrote:
Thu Jan 10, 2019 4:39 am
What is touch diplomacy?
Touch is a variant where you can only communicate with countries where you have units touching their units.

There are a few minor alternative versions, such as touch 1 and 2, where the units are 1 move away or 2.

But it is an interesting variant somewhere between gunboat and full press.

I like the idea of play a game of chaos with touch 1 rules.

Re: Diplomacy 2.0

Posted: Mon Jan 14, 2019 12:09 pm
by wulfheart
Thank you, @orathaic. It is definitely planned to implement different modes.

Re: Diplomacy 2.0

Posted: Tue Jan 15, 2019 5:06 pm
by JECE
orathaic: Interesting. I haven't heard of that before.

Re: Diplomacy 2.0

Posted: Fri Jan 25, 2019 1:58 pm
by orathaic
No? I'm sure it has been discussed.

Did I mention grey press (where you can send anon messages aswell as non-anon ones), or full black press (where only anon messages are allowed).

I think a combination of Touch 1/2, and black press global chat would be great.

So you can talk non-anonymously with your neighbours, but you can also have a global chat where nobody knows who the messages come from...

That leans more towards full press than towards gunboat, but with some minor limitations...

Re: Diplomacy 2.0

Posted: Sat Jul 04, 2020 4:55 pm
by datapolitical
jmo1121109 wrote:
Sat Dec 01, 2018 9:36 pm
I believe that over Christmas break Kestas is planning to finish his rewrite of the site engine and to add support for api's to permit mobile applications.
Any updates on this?