Diplomacy 2.0

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Claesar
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Re: Diplomacy 2.0

#41 Post by Claesar » Sun Dec 30, 2018 12:52 pm

A_Tin_Can wrote:
Sun Dec 30, 2018 1:13 am
...
I think it's really important that people are empowered to be able to work on webdip if they want. And a good way to empower people is to have people collaborating (or at least running a change past others). This is why we have a section of the forum (right here). I think saying "yeah, we have a team, let me PM you" undermines the value of this section of the forum.
...
You misunderstood me :-)
I'm not recruiting a rogue team of developers. Even if I was, I think you should give it a chance instead of killing it with fire but that's just my personal opinion ;-)

wulfheart
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Re: Diplomacy 2.0

#42 Post by wulfheart » Sat Jan 05, 2019 3:13 pm

Claesar wrote:
Sun Dec 30, 2018 12:52 pm
You misunderstood me :-)
I'm not recruiting a rogue team of developers. Even if I was, I think you should give it a chance instead of killing it with fire but that's just my personal opinion ;-)
But we are. :razz: :lol:
Just kidding. At the end of the day we are all the same: Diplomacy-Lovers
A_Tin_Can wrote:
Sun Dec 30, 2018 1:13 am
Another advantage to open discussion is that we don't end up developing features that the site wouldn't accept (I've been against adding features just because we can - people who have been around for a while may remember some analysis I did a while back that suggested that the more options we had for games, the fewer games actually got played).
This is a really valuable insight. Would you provide more data?

JECE
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Re: Diplomacy 2.0

#43 Post by JECE » Thu Jan 10, 2019 4:39 am

What is touch diplomacy?

Yigg
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Re: Diplomacy 2.0

#44 Post by Yigg » Thu Jan 10, 2019 6:28 am

I would also like to know more about this "touch diplomacy." And how much do you tip for it?

wulfheart
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Re: Diplomacy 2.0

#45 Post by wulfheart » Sun Jan 13, 2019 12:26 pm

JECE wrote:
Thu Jan 10, 2019 4:39 am
What is touch diplomacy?
I'm afraid I don't understand what you are talking about. Please explain further.

Kagou
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Re: Diplomacy 2.0

#46 Post by Kagou » Sun Jan 13, 2019 2:40 pm

Would there be fixed maps? As well as new ones?

JECE
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Re: Diplomacy 2.0

#47 Post by JECE » Sun Jan 13, 2019 4:29 pm

wulfheart wrote:
Sun Jan 13, 2019 12:26 pm
JECE wrote:
Thu Jan 10, 2019 4:39 am
What is touch diplomacy?
I'm afraid I don't understand what you are talking about. Please explain further.
No. Read on:

http://webdiplomacy.net/contrib/phpBB3/ ... macy&t=934

orathaic
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Re: Diplomacy 2.0

#48 Post by orathaic » Sun Jan 13, 2019 10:17 pm

JECE wrote:
Thu Jan 10, 2019 4:39 am
What is touch diplomacy?
Touch is a variant where you can only communicate with countries where you have units touching their units.

There are a few minor alternative versions, such as touch 1 and 2, where the units are 1 move away or 2.

But it is an interesting variant somewhere between gunboat and full press.

I like the idea of play a game of chaos with touch 1 rules.

wulfheart
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Re: Diplomacy 2.0

#49 Post by wulfheart » Mon Jan 14, 2019 12:09 pm

Thank you, @orathaic. It is definitely planned to implement different modes.

JECE
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Re: Diplomacy 2.0

#50 Post by JECE » Tue Jan 15, 2019 5:06 pm

orathaic: Interesting. I haven't heard of that before.

orathaic
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Re: Diplomacy 2.0

#51 Post by orathaic » Fri Jan 25, 2019 1:58 pm

No? I'm sure it has been discussed.

Did I mention grey press (where you can send anon messages aswell as non-anon ones), or full black press (where only anon messages are allowed).

I think a combination of Touch 1/2, and black press global chat would be great.

So you can talk non-anonymously with your neighbours, but you can also have a global chat where nobody knows who the messages come from...

That leans more towards full press than towards gunboat, but with some minor limitations...

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