Search found 87 matches
- Fri Jan 17, 2020 11:55 pm
- Forum: Diplomacy Advice
- Topic: 1v1 Puzzles
- Replies: 86
- Views: 19805
Re: 1v1 Puzzles
MH Smith goes over it well again. CLEARLY, there is no 100% certain way for France to win. He has to take risk to make a guess to go for the win, and if Austria counter guesses correctly at that moment, Austria can win. The guesses are in fact in France's favor, but not in a certain way. It's not pr...
- Fri Jan 17, 2020 6:28 pm
- Forum: Diplomacy Advice
- Topic: 1v1 Puzzles
- Replies: 86
- Views: 19805
Re: 1v1 Puzzles
and as soon as you say this:
But it is true (and maybe to mention as a hint for other players), that if you impose a turn limit, then there is a positive probability that Austria will get a draw or a win.
you admit that it's not probability 1
But it is true (and maybe to mention as a hint for other players), that if you impose a turn limit, then there is a positive probability that Austria will get a draw or a win.
you admit that it's not probability 1
- Fri Jan 17, 2020 6:17 pm
- Forum: Diplomacy Advice
- Topic: 1v1 Puzzles
- Replies: 86
- Views: 19805
Re: 1v1 Puzzles
and the example of random numbers between 0 and 1 being rational is really not applicable here, because in that example, we are talking about infinitesimal small chances of hitting a rational number, in the limit zero. In this game, the chances of Austrian getting his guess right and taking Berlin a...
- Fri Jan 17, 2020 6:15 pm
- Forum: Diplomacy Advice
- Topic: 1v1 Puzzles
- Replies: 86
- Views: 19805
Re: 1v1 Puzzles
It's pretty clear from this lengthy analysis by MHSMith that it is not probability 1, it's not 100%. Because one of those ifs and guesses goes the other way, the French game crumbles, with distinct non zero probabilities of an Austrian win. And when you go into all the iterations, it is totally crys...
- Fri Jan 17, 2020 10:16 am
- Forum: Diplomacy Advice
- Topic: 1v1 Puzzles
- Replies: 86
- Views: 19805
Re: 1v1 Puzzles
and do this every turn, Each turn going forward forever, France decides on his moves first, then tell Austria, then Austria writes his moves. France will never get SC 18 in this scenario. If Austria guesses right forever, Austria will never lose. Yes, this is unlikely, but it is NOT 100% for France,...
- Fri Jan 17, 2020 9:58 am
- Forum: Diplomacy Advice
- Topic: 1v1 Puzzles
- Replies: 86
- Views: 19805
Re: 1v1 Puzzles
puzzle 3 is bullshit, there is no move set for France that will give a win with 100% certainty, none, but it is also not a stalemate, it is a series of guesses, and France might win, if he guesses well, but Austria might achieve a stalemate, if he guesses well. Probably 1 means "In all cases" with p...
- Fri Nov 15, 2019 3:51 pm
- Forum: Face to Face Diplomacy
- Topic: webDip Player Map
- Replies: 147
- Views: 53466
Re: webDip Player Map
I am in Ann Arbor, Michigan. Color Blue, go Blue!
Hail to the Victors!
Hail to the Victors!
- Tue Nov 05, 2019 2:54 am
- Forum: Announcements
- Topic: Misnamed territory
- Replies: 10
- Views: 9759
Re: Misnamed territory
and Marseilles is NOT spelled with an 's' at the end either.
- Wed Sep 25, 2019 1:19 am
- Forum: Diplomacy Advice
- Topic: Has Diplomacy Regressed to Just Lying?
- Replies: 46
- Views: 13169
Re: Has Diplomacy Regressed to Just Lying?
David, my real name is Doug Burgoyne.
- Wed Sep 25, 2019 1:18 am
- Forum: Diplomacy Advice
- Topic: Has Diplomacy Regressed to Just Lying?
- Replies: 46
- Views: 13169
Re: Has Diplomacy Regressed to Just Lying?
David Cohen, how are you? I have played since 1979, we lied our asses off...
- Sat Sep 21, 2019 12:57 pm
- Forum: Diplomacy Advice
- Topic: Is a unit able to fight after its retreat
- Replies: 5
- Views: 5668
Re: Is a unit able to fight after its retreat
you should not be using the word "retreat" in your question. Serbia tried to move to Greece, and it failed to move to Greece, so it is still in Serbia, but this is not a "retreat" at all, it's a failure to move, so it is still in Serbia, defending itself at strength 1. It would have be be attacked b...
- Mon Sep 16, 2019 2:04 pm
- Forum: Announcements
- Topic: AI bots on webDiplomacy: Skynet edition!
- Replies: 214
- Views: 141595
Re: AI bots on webDiplomacy: Skynet edition!
I have played three times, once as England, France and Germany, solo every time. Bots show zero long term awareness of impending solos, continuing to attack their nearest neighbor even while I am passing through 14 or 15 SC on the way to solo. I am a very experienced gunboat player and the bots are ...
- Sat Sep 14, 2019 11:52 am
- Forum: Tournaments
- Topic: Introducing the first ever webDiplomacy Terminator Tournament!
- Replies: 274
- Views: 100296
Re: Introducing the first ever webDiplomacy Terminator Tournament!
Do the bots KNOW which player is the human, or do they assume that all players are bot or human, without knowing?
- Thu May 23, 2019 7:41 am
- Forum: Off Topic
- Topic: Gmail is disturbing
- Replies: 22
- Views: 6876
Re: Gmail is disturbing
various "people/agencies" can hack into anything, if they really want to badly enough, and it costs time, effort and money to do so, just depends how badly someone wants to know what you are doing and how important you are, or aren't.
- Sun May 05, 2019 6:07 pm
- Forum: Announcements
- Topic: Changed RR, Missed Turns, and Game Create
- Replies: 107
- Views: 77579
Re: Changed RR, Missed Turns, and Game Create
that's certainly the answer, create Chaos games and World games with ZERO excused missed turns, which means, the second someone NMRs, they get booted instantly, that's the answer. We cannot change the ones already in place, but that will certainly get rid of the riff raff very quickly.
- Sun May 05, 2019 4:06 pm
- Forum: Announcements
- Topic: Changed RR, Missed Turns, and Game Create
- Replies: 107
- Views: 77579
Re: Changed RR, Missed Turns, and Game Create
I do not entirely agree with the idea that these rules should not apply to Chaos games. On the one hand, it is going to make starting a Chaos game kind of slow and painful, pause, boot, replace, rinse repeat, etc. until 34 people are there that actually intend to play. Short term pain, long term gai...
- Sun May 05, 2019 3:48 pm
- Forum: Announcements
- Topic: Changed RR, Missed Turns, and Game Create
- Replies: 107
- Views: 77579
Re: Changed RR, Missed Turns, and Game Create
but if I post my crashed game, it's anonymous, and I reveal to everyone that I am in it.
- Sun May 05, 2019 3:08 pm
- Forum: Announcements
- Topic: Changed RR, Missed Turns, and Game Create
- Replies: 107
- Views: 77579
Re: Changed RR, Missed Turns, and Game Create
it's going to seriously boot unreliable people out of games in a hurry, essentially, second NMR in a game are you are instantly gone, even if they are not consecutive. Line up the firing squad for no load NMRers. Good riddance. It's a bonanza for those that like to look around for replacement zero b...
- Tue Apr 09, 2019 5:59 pm
- Forum: Announcements
- Topic: SoS suggestion (question): Scoring under your bet counting as a survival
- Replies: 6
- Views: 2152
Re: SoS suggestion (question): Scoring under your bet counting as a survival
I never play SoS scoring, it sucks, see many other threads on this. To win, is to solo. in DSS, If you draw, with less total people that started the game, you gain points, the smaller number of people left, the more points you gain, so it's sort of a mini win, in terms of points bet and points lost,...
- Thu Mar 14, 2019 2:11 pm
- Forum: Off Topic
- Topic: Very unsportsmanlike conduct
- Replies: 18
- Views: 4187
Re: Very unsportsmanlike conduct
All good posts. It's an absolute fact that taunting and rudeness is one of many press tactics that can be effectively employed (or can backfire). There are many press tactics that can work, if employed effectively. Cooperation, politeness, suggested actions, convincing, logical reasoning, silence, i...