Search found 1590 matches

by RagingIke297
Tue Jul 10, 2018 2:25 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

##proposal 3.6.0 research sailing
##proposal 3.7.0 give the swords and armor to some of the guards of the prisoners working on the wall, this will help if they are attacked by something else too.

##vote yes on 3.1.0, 3.3.ALL, 3.4.0
by RagingIke297
Mon Jul 09, 2018 8:29 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

I think we need to request a cargo ship from the king, we need to be able to import wood
by RagingIke297
Mon Jul 09, 2018 8:24 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

RagingIke297 wrote:
Mon Jul 09, 2018 8:19 pm
Kench wrote:
Mon Jul 09, 2018 7:43 pm
Most of the worker allocation is good, but can we make fishing boats if we haven't got Sailing yet??

A
Good point, I was planning on discovering it this phase and needed to talk to the GM's about if we could do them concurrently
GM's have confirmed we can do them concurrently.
by RagingIke297
Mon Jul 09, 2018 8:19 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

Kench wrote:
Mon Jul 09, 2018 7:43 pm
Most of the worker allocation is good, but can we make fishing boats if we haven't got Sailing yet??

A
Good point, I was planning on discovering it this phase and needed to talk to the GM's about if we could do them concurrently
by RagingIke297
Mon Jul 09, 2018 3:00 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

Draft phase 3 worker allocation : 99 Halflings, 96 Half Orcs, 10 Hill Dwarven prisoners Halflings: 30/90 Fishing Boats 30 Halflings use 2 wood to build fishing boats 70/90 Market 40 Halflings use 2 wood and 300 of Xanthor's personal gold to build a market 90/90 20 Halflings to assist in building st...
by RagingIke297
Sun Jul 08, 2018 11:34 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

For faith I think we need to heal the entire party, or have clerics and priests spend their actions to do so
by RagingIke297
Sun Jul 08, 2018 6:20 am
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

##Prop 2.3.0 Worker Allocation Hobbits 50: 50/50 50 Hobbits use 2.5 food to build 5 farms Half-Orcs 80: 30/80 30 Half Orcs go north to collect the three bundles of wood washed ashore and bring them to the Barony. 55/80 25 Half Orcs go hunting in tile 15,10 80/80 25 Half Orcs go hunting in tile 13,10
by RagingIke297
Fri Jul 06, 2018 9:57 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

He's not from here, he's an energy being from far away that lives in the swamp and likes to tell riddles
by RagingIke297
Fri Jul 06, 2018 9:54 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

Avendi has given me permission to speak for her, we would like to retract 1.1.2 and #dpropose 1.1.3 hire arc as a specialist
by RagingIke297
Fri Jul 06, 2018 9:00 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

It happened like 1-3 games ago too, I was playing when it happened
by RagingIke297
Fri Jul 06, 2018 8:46 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

:!: GM NOTE: Our phases will stay shifting at 5pm CDT, 6pm EST, until mafia begins in the following week (Monday July 9). during that point our phases will be earlier in the day at 3pm Central instead, to not make phases for both forum games too complicated. If Players would prefer a different phas...
by RagingIke297
Fri Jul 06, 2018 6:39 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

Thanks Thamrick!
by RagingIke297
Fri Jul 06, 2018 6:16 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

##vote Yes on 1.6.0, 1.5.2 as well 1.3.3

It seems we have a pretty good consensus at this point and our judge can push something through if we miss something
by RagingIke297
Fri Jul 06, 2018 5:45 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

##vote yes on Proposal 1.1.2
by RagingIke297
Fri Jul 06, 2018 5:32 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

I'm going to try to get this a bit more organized

##proposal 1.4.0 Move to the ruins
##proposal 1.4.1 Stay in our current location

##Proposal 1.5.0 Keep our half-orc population (they can hunt +? food)
##Proposal 1.5.1 Send our half-orc population to fight (+5 food)

##Vote no on 1.4.1 and 1.5.1
by RagingIke297
Fri Jul 06, 2018 5:25 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

I'm going to ##retract Proposal 1.1.1 for now, I don't think it would be best to have Lord Young come out just yet
by RagingIke297
Fri Jul 06, 2018 5:20 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

I think I am prepared to use my once-a-phase action to force through a proposal that sends the orcs off to fight ice giants so that we get 5 food in return. Nobody has helped me understand how much "5 food" actually is or what that actually gets us (i.e. does that get us through winter?), but it se...
by RagingIke297
Fri Jul 06, 2018 4:15 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

In light of all the decisions we may make, I put the following amendment to proposal 1.3.0A2 forward: If we move and accept the 5 food for our Orcs going to fight Hobbits 70/100 70 Hobbits Travel right to the new barony site at 14,10 100/100 30 Hobbits hunt in 14,11 Half-Orcs 100/100 100 Half Orcs o...
by RagingIke297
Fri Jul 06, 2018 2:09 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

brainbomb wrote:
Fri Jul 06, 2018 1:59 pm
Moving will take all your wagons. Youll arrive at new location in new phase if it is approved. A morale penalty will be incurred
Are we able to produce buildings at the new location this phase or will moving take the whole time?
by RagingIke297
Fri Jul 06, 2018 1:19 pm
Forum: Forum Games
Topic: Fantasy Simulator I Official Game Thread
Replies: 495
Views: 10388

Re: Fantasy Simulator I Official Game Thread

##call gm, does moving take a whole phase? Do we need to use the wagons we came on to move?