Search found 229 matches

by Mercy
Thu May 28, 2020 3:53 am
Forum: Development
Topic: Fill Up Open Spots With Bots
Replies: 4
Views: 250

Re: Fill Up Open Spots With Bots

You can only do so during game creation. Select None under Game Messaging.
by Mercy
Wed May 20, 2020 3:43 am
Forum: Diplomacy Strategy
Topic: When to Solo?
Replies: 10
Views: 315

Re: When to Solo?

In your specific example, cdngooner, there is no risk involved. If you try to go for a solo, the others will probably try to pressure you into accepting a draw, not to defeat you.
by Mercy
Thu Apr 23, 2020 5:59 am
Forum: New Games
Topic: Newbies first game - 1 player required
Replies: 5
Views: 618

Re: Newbies first game - 1 player required

It sounds like it would be a good idea for your group to play one of the variants over on vDiplomacy, for instance Anarchy in the UK.

I hope you will enjoy playing Diplomacy. :)
by Mercy
Sun Mar 22, 2020 6:05 pm
Forum: New Games
Topic: How to send an invite code?
Replies: 2
Views: 158

Re: How to send an invite code?

Claesar wrote:
Sun Mar 22, 2020 2:41 pm
Once they follow the link with the gameID, the only way for them to join is to enter the invite code in the appropiate box.
Which they can find in the bottom right if they are logged in.
by Mercy
Mon Feb 24, 2020 11:11 am
Forum: Diplomacy Advice
Topic: CD, and NMRs in private anonymous game
Replies: 7
Views: 713

Re: CD, and NMRs in private anonymous game

dts wrote:
Mon Feb 24, 2020 9:36 am
Mercy, the player will join the game without clicking Join? Does this happen automatically?
As far as I know, yes, that happens automatically.
by Mercy
Mon Feb 24, 2020 9:30 am
Forum: Diplomacy Advice
Topic: CD, and NMRs in private anonymous game
Replies: 7
Views: 713

Re: CD, and NMRs in private anonymous game

When a player fails to enter orders, the game gets extended and the player who missed an order will lose 1 excused missed turn. If the player already has 0 unexcused missed turns, the game still gets extended, but the player gets kicked out of the game (it will say 'Left'). When a player is kicked o...
by Mercy
Sat Feb 22, 2020 2:55 pm
Forum: Off Topic
Topic: Most exciting games ever!
Replies: 14
Views: 1692

Re: Most exciting games ever!

My first Classic game was pretty exciting.
https://vdiplomacy.net/board.php?gameID=14766
by Mercy
Thu Feb 20, 2020 1:00 pm
Forum: Diplomacy Advice
Topic: Civil Disorder in private games
Replies: 5
Views: 688

Re: Civil Disorder in private games

dts wrote:
Thu Feb 20, 2020 12:17 pm
If I give someone the password, will he be able to take over
Yes.
by Mercy
Wed Feb 19, 2020 10:13 am
Forum: Diplomacy Advice
Topic: Servility Gets You Stabbed
Replies: 9
Views: 988

Re: Servility Gets You Stabbed

PRINCE WILLIAM wrote:
Wed Feb 19, 2020 8:50 am
Ask my allies!
You mean your cooperative rivals?
by Mercy
Mon Feb 03, 2020 5:05 am
Forum: Feedback/Bug Reports
Topic: Game of Thrones
Replies: 2
Views: 270

Re: Game of Thrones

That's a crazy bug.
by Mercy
Thu Jan 30, 2020 5:04 am
Forum: Diplomacy Advice
Topic: Starting positions
Replies: 25
Views: 2722

Re: Starting positions

For those interested: The Classic - With a custom start variant from vDiplomacy: https://vdiplomacy.net/variants.php?variantID=4
by Mercy
Tue Jan 28, 2020 9:11 am
Forum: Diplomacy Advice
Topic: Starting positions
Replies: 25
Views: 2722

Re: Starting positions

I could imagine, for example, for Turkey to build 3 A and move North against Russia provided alliance with Austria, while Austria goes against Italy. Why not? If Turkey was a bad player, he might do that, but not if he is a good player. Fleets are more beneficial for Turkey. In your example, it wou...
by Mercy
Mon Jan 27, 2020 7:03 pm
Forum: Diplomacy Advice
Topic: Starting positions
Replies: 25
Views: 2722

Re: Starting positions

Paradoxically, giving players more options for their starting units can make the game more predictable. For example, in standard Diplomacy, you are not sure if Russia will try to move to Norway in the first year. If Russia can choose his own starting units, you can, however, be quite sure that he wi...
by Mercy
Mon Jan 13, 2020 3:54 pm
Forum: Diplomacy Strategy
Topic: Two Tier Scoring
Replies: 61
Views: 3588

Re: Two Tier Scoring

To add to my previous post: I was wrong to assume midway that I/A would always be successful in their effort to defeat T. Under the assumptions of RoganJosh, indeed I/A will only try to eliminate T if p < 1/9. Under the assumption that they will be successful in eliminating T even if G tries to solo...
by Mercy
Mon Jan 13, 2020 9:02 am
Forum: Diplomacy Strategy
Topic: Two Tier Scoring
Replies: 61
Views: 3588

Re: Two Tier Scoring

(I can't edit my previous post, But I wanted to say that I assumed (which RoganJosh did not) that A/I would always be successful in eliminating T, which changes a few things.)
by Mercy
Mon Jan 13, 2020 8:40 am
Forum: Diplomacy Strategy
Topic: Two Tier Scoring
Replies: 61
Views: 3588

Re: Two Tier Scoring

I haven't replied in this thread for a while, but I see that I am mentioned by name and I will take the time to write some replies. That's why Mercy's proposed "simplification" is actually a sizable alteration, in my view, and I see it as a shift away from one of the goals of the system. If we just ...
by Mercy
Sun Jan 05, 2020 6:10 pm
Forum: Announcements
Topic: Official webDip Holiday: On the first day of Xmas, my zultar gave to me
Replies: 157
Views: 9538

Re: Official webDip Holiday: On the first day of Xmas, my zultar gave to me

A while ago, I made a variant in which I tried to improve on the World Diplomacy IX variant that is available on webDip. Link to the variant: https://vdiplomacy.net/variants.php?variantID=129 Large map: https://vdiplomacy.net/variants/World10/cache/sampleMapLarge.png This would be my suggestion for ...
by Mercy
Tue Dec 31, 2019 3:30 pm
Forum: Diplomacy Strategy
Topic: Two Tier Scoring
Replies: 61
Views: 3588

Re: Two Tier Scoring

I think the following is a more elegant way of writing down 'my' scoring system and how it treats all the special cases. If a player wins the game, that player is awarded the full pot. If the game ends in a draw, and no player has at least 14 supply center, the pot is split evenly between the surviv...
by Mercy
Tue Dec 31, 2019 2:42 pm
Forum: Diplomacy Strategy
Topic: Two Tier Scoring
Replies: 61
Views: 3588

Re: Two Tier Scoring

Just for clarity, I no longer fully stand behind the following, because of the reasons that Restitution pointed out. Interestingly, if my above formulation is being used, it is only a little extra tweak to formulate Two-Tier Scoring as follows: A solo is worth the full pot. In case of a draw, any pl...
by Mercy
Tue Dec 31, 2019 2:34 pm
Forum: Diplomacy Strategy
Topic: Two Tier Scoring
Replies: 61
Views: 3588

Re: Two Tier Scoring

Yes, as I said in my first post here, your scoring system is quite similar to the scoring system I proposed years ago on the old forum. It is considerably simpler, though; however I admit that the way I wrote about it in the part of my post you quote is too difficult to understand; it should be poss...