Solos in the Modern Variant

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Re: Solos in the Modern Variant

by nesdunk14 » Fri Apr 06, 2018 12:22 am

Solos in the Modern Variant

by ben9990 » Thu Apr 05, 2018 2:08 am

I've been playing the modern map a bit. Wondering if any of you have thought about the following...

1) Are there stalemate lines on this map that a potential soloist needs think about crossing early?

2) At what build count can you blatantly push for the win against the united opposition of the others? If I have 17 centers, is it reasonable to think that I should roll the dice if the rest of the map demands a draw and the next largest player is at 12? Or do I need 20? 25? I realize that it is likely highly situational.

3) How critical is it to secure an "edge" position with only one front - and how does this impact #2 above? Or is it better to be pushing outward in all directions?

4) How common are solos on this map? Which countries most commonly achieve them?

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