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by thisisntme » Fri Sep 14, 2018 1:05 am
by Omniscient » Thu Sep 13, 2018 10:52 pm
Claesar wrote: ↑Tue Sep 11, 2018 3:04 pm Yes, providing the options wouldn't be the absolute worst. People can probably click through some more options. I think the main problem lies with finding a new game. You could be looking at something like: "No in-game messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes, Half-Length Retreats/Builds, Reliability Rating 90%" What I'm trying to say is, the more narrow you make things (i.e. the more options you provide) the harder it becomes to bring people together to actually play a game. Imagine you'd like to play a medium-speed game because you can commit to 1 move per day. Makes sense, you come home from work and enter some moves. Ah, but the retreats are 12h/phase, so it doesn't fit in your daily schedule - you can't join that game
by Claesar » Wed Sep 12, 2018 8:41 am
Mercy wrote: ↑Wed Sep 12, 2018 6:56 am A_Tin_Can wrote: ↑Tue Sep 11, 2018 8:48 amUnfortunately, webdip's adjudicator was not written with forced options in mind. The part of the code that determines what options you have is totally unrelated to the part of the code that moves turns forward. It knows about "no orders" and "some orders" - but extending it to know about "each order has only one valid entry" would be a fairly major rewrite. Would it be possible to just automatically ready all the moves of players that only have one option?
A_Tin_Can wrote: ↑Tue Sep 11, 2018 8:48 amUnfortunately, webdip's adjudicator was not written with forced options in mind. The part of the code that determines what options you have is totally unrelated to the part of the code that moves turns forward. It knows about "no orders" and "some orders" - but extending it to know about "each order has only one valid entry" would be a fairly major rewrite.
by Mercy » Wed Sep 12, 2018 6:56 am
by Terminus Est » Wed Sep 12, 2018 12:14 am
by Claesar » Tue Sep 11, 2018 11:46 pm
Terminus Est wrote: ↑Tue Sep 11, 2018 10:41 pm I see. Good point!
by Terminus Est » Tue Sep 11, 2018 10:41 pm
by Claesar » Tue Sep 11, 2018 3:04 pm
by Terminus Est » Tue Sep 11, 2018 2:22 pm
by A_Tin_Can » Tue Sep 11, 2018 8:51 am
We dislike adding too many options to the game creation screen though
by A_Tin_Can » Tue Sep 11, 2018 8:48 am
Not a programmer
by Claesar » Mon Sep 10, 2018 4:52 pm
Laszlosaurus wrote: ↑Mon Sep 10, 2018 4:18 pm Claesar wrote: ↑Mon Sep 10, 2018 6:16 am If you're asking whether we can skip a player's retreat/build when they have 0 SC, cannot retreat into a centre and cannot retreat into the same province as another player.. That's hard to program. I believe Jmo once said it would require a major overhaul of the game code. Not a programmer, but I feel like that can't be true. The game code already must determine the valid retreat options to list in the dropdown menu. It should be a simple addition to automatically select 'Disband' when that's the only available option.
Claesar wrote: ↑Mon Sep 10, 2018 6:16 am If you're asking whether we can skip a player's retreat/build when they have 0 SC, cannot retreat into a centre and cannot retreat into the same province as another player.. That's hard to program. I believe Jmo once said it would require a major overhaul of the game code.
by Laszlosaurus » Mon Sep 10, 2018 4:18 pm
by CCR » Mon Sep 10, 2018 4:02 pm
by Claesar » Mon Sep 10, 2018 8:20 am
by Terminus Est » Mon Sep 10, 2018 7:32 am
by Claesar » Mon Sep 10, 2018 6:16 am
by Terminus Est » Mon Sep 10, 2018 12:25 am
by Foxcastle » Sun Sep 09, 2018 11:48 pm
by Durga » Sun Sep 09, 2018 11:14 pm
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