Nuclear strike option

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Re: Nuclear strike option

by gimix » Tue Apr 06, 2021 1:18 pm

I love Dip variants when they deal with different maps, ages, settings... but please let's stick to the original rules

Re: Nuclear strike option

by Jamiet99uk » Tue Apr 06, 2021 11:56 am

Flame wrote:
Fri Apr 02, 2021 7:11 am
In several Diplomacy game variants we have the Nuclear strike rule which allows any player to destroy any (or only foe's - I don't remember exactly) unit once in a game.

Can this be implemented in webDiplomacy engine? This can reveal many new strategies in the game-process.

What do you think?
I think this is a terrible idea.

Re: Nuclear strike option

by Flame » Fri Apr 02, 2021 7:17 am

In variants of acient ages - we can use the term "Plague".

Nuclear strike option

by Flame » Fri Apr 02, 2021 7:11 am

In several Diplomacy game variants we have the Nuclear strike rule which allows any player to destroy any (or only foe's - I don't remember exactly) unit once in a game.

Can this be implemented in webDiplomacy engine? This can reveal many new strategies in the game-process.

What do you think?

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