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by Kremmen » Wed Mar 11, 2020 5:44 am
by qrzy » Sun Mar 08, 2020 10:10 am
Franz_o_Sissy wrote: ↑Fri Mar 06, 2020 10:33 pm The practice of new players taking over the vacated places of other players, I find, does have a major impact on the gaming experience of each involved player. I agree that in real life a change of policy is also seen when a politician for one or other reason, leaves his post. But in real life, the metamorphosis is a process that takes a long time to transpire. Whereas in the game, it is very abrupt and, I want to say it again to stress this point, the effects are enormous. Maybe so called 'bots' can be used to have these down-side aspects of "drop-out" phenomenon not be so grave as they are at present.
by Franz_o_Sissy » Fri Mar 06, 2020 10:33 pm
by Kremmen » Thu Mar 05, 2020 3:58 am
Claesar wrote: ↑Tue Mar 03, 2020 1:14 pm You played only one game in 2019. Not a great sample size.
by Claesar » Tue Mar 03, 2020 1:14 pm
Kremmen wrote: ↑Tue Mar 03, 2020 12:01 pm jmo1121109 wrote: ↑Sat Feb 01, 2020 9:45 pm I just did a quick check and they were averaging over 7 CD's a game since their inception. I'll take a look and see if that number went drastically up after the release of excused missed turns, but I'm not hearing any issue that isn't pretty easily solvable in game creation options. I've taken a look at World games I've been in. 17 is drastically more than 7. Average number of CDs per game: 2015: 4.0 2016: 9.4 2017: 8.0 2018: 4.3 2019: 7.0 2020: 17.0
jmo1121109 wrote: ↑Sat Feb 01, 2020 9:45 pm I just did a quick check and they were averaging over 7 CD's a game since their inception. I'll take a look and see if that number went drastically up after the release of excused missed turns, but I'm not hearing any issue that isn't pretty easily solvable in game creation options.
by Kremmen » Tue Mar 03, 2020 12:01 pm
by qrzy » Tue Feb 04, 2020 5:42 pm
Kremmen wrote: ↑Mon Feb 03, 2020 6:57 pm Nephthys wrote: ↑Mon Feb 03, 2020 10:04 am But having the game progress as normal with the number of CDs you mention breaks the game. It turns it into luck as to who benefits the most from the two missed turns. That really depends. Most CDs, in my experience, (I haven't run any stats on it) used to be from those in hopeless positions (say, 2 SCs or less) wandering off. Having turns progress as normal in that situation doesn't break the game. It makes things slightly easier for whoever was killing them anyhow. Doubling the number of CDs, however, does break the game, especially as those CDs are coming from almost every country in some cases, therefore necessarily including major powers. When someone new comes along, everyone has to renegotiate and it can totally change the complexion of a game.
Nephthys wrote: ↑Mon Feb 03, 2020 10:04 am But having the game progress as normal with the number of CDs you mention breaks the game. It turns it into luck as to who benefits the most from the two missed turns.
by GalahadIII » Tue Feb 04, 2020 5:53 am
by Kremmen » Mon Feb 03, 2020 6:57 pm
by Nephthys » Mon Feb 03, 2020 10:04 am
Kremmen wrote: ↑Mon Feb 03, 2020 5:22 am jmo1121109 wrote: ↑Sat Feb 01, 2020 9:45 pm So you can 1. Make games unranked, so there's no point bet. 2. Make games with the hidden draw option so you can't see who isn't voting draw. Sounds like either of those would largely solve the issue described above. Though I did see in that game that 6 of the CD'ed people were banned, another 5 look like they went CD when a mod made a mistake and didn't reset the game phase before unpausing. The assertion that world games were good before excused missed turns isn't right either, I just did a quick check and they were averaging over 7 CD's a game since their inception. I'll take a look and see if that number went drastically up after the release of excused missed turns, but I'm not hearing any issue that isn't pretty easily solvable in game creation options. One of the issues is that World games require 17 players and regularly fail to get that many signed up. Most people don't sign up for unranked games at all. (Myself included.) Yes, ideally they should be created with 80% RR or higher and zero excused missed turns, but then if you don't get sufficient takers, people create games with more relaxed settings. I totally agree about the hidden draw option. I'd never seen it become an issue before, because I'd never seen the snowball effect go this far as to have N-1 players voting to draw for such a large value of N. 7 CD's per game average is fantastic compared to now. Of the 3 World games I'm currently playing, 7, 13 and 15 players have been replaced at least once. Taking into account the ones that have been replaced multiple times (it's hard to keep track until the end, when we can see the list) I think the average is close to 15 per game. Of course, World games have never been perfect, but at least they used to regularly run to what I would call a logical conclusion, rather than the majority just wanting to end them because of the enormous amount of extra time they are taking. (7 CDs before cost no actual time, as processing went ahead. 15 CDs now costs up to 15 days, or a multiple of that if there are >0 excused missed turns. The game with 13+ replacements has 3 excused missed turns. That's months of delay.)
jmo1121109 wrote: ↑Sat Feb 01, 2020 9:45 pm So you can 1. Make games unranked, so there's no point bet. 2. Make games with the hidden draw option so you can't see who isn't voting draw. Sounds like either of those would largely solve the issue described above. Though I did see in that game that 6 of the CD'ed people were banned, another 5 look like they went CD when a mod made a mistake and didn't reset the game phase before unpausing. The assertion that world games were good before excused missed turns isn't right either, I just did a quick check and they were averaging over 7 CD's a game since their inception. I'll take a look and see if that number went drastically up after the release of excused missed turns, but I'm not hearing any issue that isn't pretty easily solvable in game creation options.
by Kremmen » Mon Feb 03, 2020 5:22 am
by bo_sox48 » Sat Feb 01, 2020 11:14 pm
by jmo1121109 » Sat Feb 01, 2020 9:45 pm
by qrzy » Sat Feb 01, 2020 4:24 pm
Octavious wrote: ↑Sat Feb 01, 2020 3:57 pm No one would join. Who'd risk a 100% reliability rating on a world game that could easily turn into a farce that locks you in for months? And a high bet just encourages the scavengers. The closest thing to a solution I can see is to make it possible to create zero bet games so you can remove the motivation of point harvesters.
by Octavious » Sat Feb 01, 2020 3:57 pm
by qrzy » Sat Feb 01, 2020 1:23 pm
by Wusti » Sat Feb 01, 2020 12:40 pm
by foodcoats » Sat Feb 01, 2020 2:01 am
by Chaqa » Fri Jan 31, 2020 6:42 pm
by Kremmen » Fri Jan 31, 2020 6:06 pm
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