(bi)annual WebDip Gunboat tournament?

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Expand view Topic review: (bi)annual WebDip Gunboat tournament?

Re: (bi)annual WebDip Gunboat tournament?

by PiC » Mon Apr 09, 2018 7:17 pm

oh I thought gunboats were 5-10 min phases in addition to WTA and no press. My bad, been away for a little.

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Mon Apr 09, 2018 7:15 pm

The tournament thread is up here.

Games are 36 hour phases, so they won't be played at any specific time.

Re: (bi)annual WebDip Gunboat tournament?

by PiC » Mon Apr 09, 2018 6:56 pm

When would the games be played? As in day of the week and time.

Re: (bi)annual WebDip Gunboat tournament?

by cspieker » Mon Apr 09, 2018 6:19 pm

I ran a 7-games 7-powers tourney on PlayDip many years back now. I wrote an R program to assign countries. Seemed to work. We only had about 10 players though IIRC.

(The end result might have looked shady because I won it :razz: )

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Sun Apr 01, 2018 3:36 am

Signups will be up next week once I finalize the setup. Any ideas you have would be appreciated. Go ahead and PM me.

Re: (bi)annual WebDip Gunboat tournament?

by mhsmith0 » Sun Apr 01, 2018 2:58 am

Any updates on timing? I’d also prefer the “7 games, 7 powers” concept; if it’s helpful, I can share how I organized something similar on playdip a couple years ago (idea being to maximize the cross-pollinization of people with each other, and then make a few Manila tweaks so it’s not blatantly obvious what the pattern is after a few games end - by the time you’re down to the last couple unfoipped games, I’d think that everyone’s close to endgame anyway and no one should really care that much about possible metagaming).

Re: (bi)annual WebDip Gunboat tournament?

by taylornottyler » Sun Mar 04, 2018 12:49 am

Thanks for the update! Way too excited for this tournament

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Sat Mar 03, 2018 9:32 pm

Goldie kinda stole my thunder with the World Cup. Signups will go up once that's underway.

Re: (bi)annual WebDip Gunboat tournament?

by chluke » Sat Mar 03, 2018 6:59 pm

Is it March yet? ;p

If you can't tell, I'm looking forward to this one.
ghug wrote:
Thu Feb 15, 2018 9:40 pm
Nope. Signups will probably open in March.

Re: (bi)annual WebDip Gunboat tournament?

by `ZaZaMaRaNDaBo` » Sat Feb 17, 2018 2:09 am

1. chluke
2. Zaza

Too bad there's only two spots chluke.

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Thu Feb 15, 2018 9:40 pm

Nope. Signups will probably open in March.

Re: (bi)annual WebDip Gunboat tournament?

by chluke » Thu Feb 15, 2018 8:42 pm

Ghug, you ready for us to start signing up?! :-D

1. chluke
2.

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Wed Feb 07, 2018 2:25 am

We're not going to get site functionality changes before this, though that would be an excellent option for tournaments.

I think all games have to be concurrent anyway, because people won't be evenly split across any partition of the games.

Re: (bi)annual WebDip Gunboat tournament?

by CCR » Wed Feb 07, 2018 12:24 am

I understand if all games are set as "noreveal". In the other hand, it is a nice thing to watch out the table of players standings evolve!

Back in the late nineties, we started a series of big no-press tourneys within the Vermont Group (passed to the Dipsters group from 2007 onwards and I've lost track of it). Only the first three ones were all fully "noreveal"; all the other ones had only the last 15 remaining games set this way. I don't remember any complain about metagaming! It is a bit more than 10% of the games, as these tourneys were really big: :o

The 1999 Vermont Group No-Press Tournament - 58 players
The 2000 Vermont Group No-Press Tournament - 83 players
The 2001 Vermont Group No-Press Tournament - 124 players
The 2002 Vermont Group No-Press Tournament - 138 players
The 2003 Vermont Group No-Press Tournament - 136 players
The 2004 Vermont Group No-Press Tournament - 129 players
The 2005 Vermont Group No-Press Tournament - 115 players
The 2006 Vermont Group No-Press Tournament - 101 players

Re: (bi)annual WebDip Gunboat tournament?

by Tantrum » Tue Feb 06, 2018 11:33 pm

A "noreveal" option would be cool for anonymous tournaments, but it should apply to all games until the round of 7 is complete.

I would play in the upcoming tournament if it's a 7-game series, each player plays each power once. I wouldn't play any other configuration. In the absence of "noreveal" then it would be a lot better if all games were played simultaneously, as happened in the 2015 tournament.

Re: (bi)annual WebDip Gunboat tournament?

by CCR » Tue Feb 06, 2018 10:48 pm

*noreveal" - it is a game setting option available in Ken Lowe Judge system (later, the "Njudge system"). It hides the player names for anonymous games until the game master discloses it. It can certainly be adapted for Webdip (then a moderator would have the power to disclose the player names, perhaps).
It is not necessary _all_ games remain anonymous til the end, just a bunch of the last remaining games, perhaps seven is a magic number for this, too.

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Tue Feb 06, 2018 10:40 pm

Ensuring that no game actually ends is way too much work for a GM. Not putting people into groups of 7 (organizing instead like ZaZa's program would) would limit the information available until we get very close to the end. It does run the risk of uneven strength of schedule, but most tournaments have that problem anyway.

Re: (bi)annual WebDip Gunboat tournament?

by Tugster » Tue Feb 06, 2018 10:10 pm

when playing a round of seven, with seven people, none of the game results should be announced or made public in any way until all seven games are done. That would eliminate a lot of players. Of course, each player would still know his own results, but no one else's. I think it is best to play seven games, while playing each country once.

Re: (bi)annual WebDip Gunboat tournament?

by ghug » Tue Feb 06, 2018 9:39 pm

That's a good point, bogosort only actually has a bounded worst case if you cheat and make it deterministic.

We benefit from our table only expanding in one dimension here, really. It's not as likely to get collisions when there are only seven countries.

Re: (bi)annual WebDip Gunboat tournament?

by `ZaZaMaRaNDaBo` » Tue Feb 06, 2018 8:51 pm

I thought you were on the mod team, actually. I sent them an email.

I'm wondering how you get factorial time. Is it factorial time because the shuffle method goes through a sort of loop and there are n-factorial orderings an n-sized array? I don't know the source code, but I'm guessing it's similar to a Fisher-Yates algorithm which runs random number swaps through a for-loop using random numbers. If that's the case, then it is worst-case infinite because the shuffling could loop through the random number generation without reaching every ordering, thus possibly never reaching a valid ordering. This is...purely theoretical of course.

The reason it works in practice is that as n gets larger the probability of having no collisions after a shuffle increases. There may be more pigeons, but there are more holes for the pigeons. I might have to dig into the math here. This algorithm doesn't make it easy to calculate probability. A simple test of my code showed 8 is actually the worst for number of iterations of the last shuffle.

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