Finished: 07 AM Thu 13 Sep 12 UTC
Private Lucky number seven
1 day /phase
Pot: 70 D - Autumn, 1902, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game drawn
07 Sep 12 UTC Spring, 1901: Let's all work together!
08 Sep 12 UTC Autumn, 1901: Thanks horrible Rogers 3G service for not readying when I asked and then reverting to an old set of orders. Awesome. Also thanks for the pressure Jay.
08 Sep 12 UTC Autumn, 1901: lol ouch
08 Sep 12 UTC Autumn, 1901: You were ok when we pressured everyone else last game.
08 Sep 12 UTC Autumn, 1901: UK/Italian conflict is brewing.
09 Sep 12 UTC Autumn, 1901: and boom goes the dynamite.
09 Sep 12 UTC Autumn, 1901: Should we call this one? Paul missed it.
10 Sep 12 UTC Autumn, 1901: No. I actually want to finish a game. Everyone, just pay attention and try to be prompt!
10 Sep 12 UTC Autumn, 1901: I'm out. You now have an unfair advantage now.
10 Sep 12 UTC Autumn, 1901: I'm out. You now have an unfair advantage now.
10 Sep 12 UTC Autumn, 1901: Redundant.
10 Sep 12 UTC Autumn, 1901: You're just mad I didn't GIVE you Belgium.
10 Sep 12 UTC Autumn, 1901: I failed early: I was TIFFing and missed it. Without the email notification, this isn't easy.
10 Sep 12 UTC Autumn, 1901: And you want to continue because of the advantage.
10 Sep 12 UTC Autumn, 1901: I say we start again.
10 Sep 12 UTC Autumn, 1901: Sigh.
10 Sep 12 UTC Spring, 1902: Well, what does Paul think? This is a learning game for him - if he's ok with us finishing this game, knowing now that it's slightly unbalanced because he missed a turn... I guess we can push through.
10 Sep 12 UTC Spring, 1902: I still don't fully understand the game :). I'm ok to restart - and I'll do better at checking in. This "no email notification" seems unintuitive.
10 Sep 12 UTC Spring, 1902: Wait, I think I missed because I don't know what "ready" / "not ready" mean... do I click ready to make me ready, or click not ready to switch it to ready, etc, etc. That's a non-intuitive button.
10 Sep 12 UTC Spring, 1902: You use the drop downs to enter your orders (btw, no two units can occupy one territory, if you send an army into a territory where you have another army or fleet, the order will fail), then you can click "ready" to tell the game that you want to lock in those orders. If everyone has clicked "ready" the game will progress to the next phase. Alternatively, if you still have pending negotiations, you can "save" your orders. That won't cause the game to progress to the next phase. Finally, if you've "readied" but someone else is holding out, you may always click "not ready" to revert back to a "still considering" decision.

Extra finally, if time runs out, the phase progresses whether you've entered orders or not. If you've saved orders, but haven't clicked "ready" the orders you saved will execute.
10 Sep 12 UTC Spring, 1902: And it looks like Keith might go CD this turn.
10 Sep 12 UTC Spring, 1902: Riveting game guys.
10 Sep 12 UTC Spring, 1902: Why would he be going CD? Is it an expected delay? If so, we could certainly pause.
10 Sep 12 UTC Spring, 1902: Because he hasn't been seen in over 21 hours it's typical for a player who has his head in the game to show up at least once every 12 to 16 hours in a 24-hour/phase game to check messages or at least save some orders.
10 Sep 12 UTC Spring, 1902: even though the phases are 24 hours, it's important for everyone to check in a couple of times a day. If you're absent for the whole turn and just come in at the last minute, you've eliminated your opportunity to make alliances - not to mention undercutting anyone else's relying on you as an ally. And that throws off the balance of the game almost as badly as missing a turn does.
10 Sep 12 UTC Spring, 1902: Fair enough, although there have been times when I'm busy that I go on autopilot...
10 Sep 12 UTC Spring, 1902: Absolutely. I was sharing that more for Paul's benefit. The game is really as much about the time and effort put into making deals with other players as it is about the movement of troops. The 24-hour phase is to allow there to be enough time for people to log in when they have a couple of minutes throughout the day and read and leave messages with allies and potential allies.
10 Sep 12 UTC Spring, 1902: Ah - sorry. I was thinking the phase ended at 5. Keith still has all evening for diplomacy. Sorry Keith!
10 Sep 12 UTC Spring, 1902: ummm lads, i'm not going CD. i had a busy day at work. i have until 9:50am to do my turn.
10 Sep 12 UTC Spring, 1902: some days are busier than others!
10 Sep 12 UTC Spring, 1902: What does CD mean?
10 Sep 12 UTC Spring, 1902: Cock Donkey.
11 Sep 12 UTC Spring, 1902: Conjugal Dalliance
11 Sep 12 UTC Spring, 1902: HandFancy
Last seen: 22 hours, 37 minutes
11 Sep 12 UTC Spring, 1902: it was Les's birthday yesterday. That's probably why.
11 Sep 12 UTC Spring, 1902: it was Les's birthday yesterday. That's probably why.
11 Sep 12 UTC Did they GO to Turkey? If so... kul 'am wa antum bekheir!
11 Sep 12 UTC google translator eh?
11 Sep 12 UTC Ugh I really want to start over.
11 Sep 12 UTC Seconded. This game has gotten off to a bad start.
11 Sep 12 UTC Thirded. If everyone could vote to Draw, and pay a little closer attention (just keep a tab open on your phone's browser if need be) - we'll restart yet AGAIN.
11 Sep 12 UTC we can draw, that's fine.

Start Backward Open large map Forward End

Russia
Mack Eye (119 D)
Drawn. Bet: 10 D, won: 10 D
6 supply-centers, 6 units
Germany
ben_allison (100 D)
Drawn. Bet: 10 D, won: 10 D
6 supply-centers, 6 units
Austria
keithwbrooks (108 D)
Drawn. Bet: 10 D, won: 10 D
5 supply-centers, 5 units
England
theroan (124 D)
Drawn. Bet: 10 D, won: 10 D
4 supply-centers, 4 units
Turkey
HandFancy (110 D)
Drawn. Bet: 10 D, won: 10 D
4 supply-centers, 4 units
Italy
bamugo (100 D)
Drawn. Bet: 10 D, won: 10 D
4 supply-centers, 4 units
France
thecomicvoice (100 D)
Drawn. Bet: 10 D, won: 10 D
3 supply-centers, 3 units
Archive: Orders - Maps - Messages