If you are seeing an error on games please clear your browsers cache.

Finished: 05 AM Sat 21 Jul 12 UTC
Private Never Trust AJ
1 days /phase (normal)
Pot: 350 D - Spring, 1912, Finished
Anonymous players, Survivors-Win Scoring
Game drawn
17 Jul 12 UTC Autumn, 1910: Didn't even know he was in that "boobs on the beach" show. I have selective memory.
17 Jul 12 UTC Autumn, 1910: Lets see some green check marks and get this stalemate secured and over with
18 Jul 12 UTC Spring, 1911: Five way draws are stupid.
18 Jul 12 UTC Spring, 1911: I guess we just stalemate until someone misses a turn :)
18 Jul 12 UTC Spring, 1911: Well, ideally there would be some (gasp) DIPLOMACY to try to break up the staunch alliances. But I've been trying that for a while now with no results. :)

Waiting around for somebody to miss a turn isn't really Diplomacy, so we might as well just draw.
18 Jul 12 UTC Spring, 1911: Diplomacy != Stabbing

Choosing an ally and sticking with them throughout the game is certainly a common way to play. Sorry that it does not meet your criteria.

If 'no results' means you can't convince us to let your alliance win, then you are correct.
18 Jul 12 UTC Spring, 1911: Uh...for the record, I also chose an ally and stuck with them. Well, tried to...but then Russia f*cked up, so I chose another ally (Italy) and stuck with him. Objectively, I completely understand your position.

But *subjectively*, I obviously want the best result for me and my allies, so of course I'm going to try to undermine an opposing alliance (i.e. yours) by saying things that I think might accomplish that...whether it's calling you a pu$$y, or calling England lame, or telling Austria I'm his BFF. Would you rather play against somebody who doesn't try?

And I never said that Diplomacy == stabbing. Diplomacy is trying to influence somebody else that they should do something which is good for you by convincing them that it's good for them as well. This game is about communication and persuasion as much as tactics...otherwise we should just play RISK instead.

In conclusion, I applaud lame England for his selfless willingness to settle for a shitty five-way draw when he could have had the win. :)
18 Jul 12 UTC Spring, 1911: Oh, and England: I gave you the support into Ukraine that you asked for last turn, but you didn't use it. What gives?
18 Jul 12 UTC Spring, 1911: Whoops...um, pretend you didn't see that...
19 Jul 12 UTC Autumn, 1911: This shall be the longest game in Dip history.
19 Jul 12 UTC Autumn, 1911: It has been decreed.
19 Jul 12 UTC Autumn, 1911: No worries, Christmas is just 5 months away, someone is bound to take vacation during that time and miss a turn.
19 Jul 12 UTC Autumn, 1911: Well, then we sit at a stalemate. Even with England moving the extra army down to Gascony we will still be stalemated.
19 Jul 12 UTC Autumn, 1911: What are you guys hoping to achieve here?
19 Jul 12 UTC Autumn, 1911: A five-way draw is incredibly lame, but we've all voted for it except for you two clowns. So if you guys want to keep fighting, you're just gonna have to do it with yourselves.

(I'm currently developing an auto script which will set my orders without me having to log in manually. Will be happy to provide it to my allies...)
20 Jul 12 UTC Are we going to keep just using save for our orders to draw this out as long as possible?
20 Jul 12 UTC Apparently.
20 Jul 12 UTC I'm on the edge of my seat in suspense.
20 Jul 12 UTC Just draw already england. Or Maybe you can drag it out to the point that we all get angry and eliminate you before calling a draw :)
21 Jul 12 UTC Viva la France.

Start Backward Open large map Forward End

Erocki (124 D)
Drawn. Bet: 50 D, won: 70 D
10 supply-centers, 10 units
ajohnson (1375 D (B))
Drawn. Bet: 50 D, won: 70 D
9 supply-centers, 9 units
jerky (420 D)
Drawn. Bet: 50 D, won: 70 D
8 supply-centers, 8 units
Monahk (100 D)
Drawn. Bet: 50 D, won: 70 D
6 supply-centers, 6 units
SLK (512 D)
Drawn. Bet: 50 D, won: 70 D
1 supply-centers, 1 units
The Walrus (129 D)
Defeated. Bet: 50 D
Beavertails (418 D)
Defeated. Bet: 50 D
Archive: Orders - Maps - Messages