Finished: 28 Jan 12 UTC
Private H. Kissinger's Associates 3
1 days /phase (normal)
Pot: 490 D - Autumn, 1912, Finished
Anonymous players, Draw-Size Scoring
Game drawn
30 Dec 11 UTC Autumn, 1903: Sometimes it really is a misorder.
30 Dec 11 UTC Autumn, 1903: Life goes on :)
30 Dec 11 UTC Autumn, 1903: I really don't see why you find my lack of movement on A01 so hard to understand...Bulgaria was safe, needing no support to hold it. Moving Con would have compromised my ability to hold Bul at a later date and since I had agreed to DMZ BS moving Ank would only have served to piss of the Russian. I took a risk, hoping my neighbour(s) would act honourably rather than (futilely) guarantee a conflict with them.

The risk did not pay off. I moved on.
30 Dec 11 UTC Autumn, 1903: Neigbours? What are we a collective farm in Siberia?
Turkey, these are your opponents and you're supposed to beat them. Take sides!
You had a lot of options in A01, most of them at least involving Ank-Bla. It's very common when trying to form an alliance with Russia to keep bouncing Bla. The Juggernaut often fails at the point where one party disrespects the continuous bounce.
Holding is a strategy, but it's the worst available.
30 Dec 11 UTC Autumn, 1903: Its a game, winning is not a primary concern for me.
30 Dec 11 UTC Autumn, 1903: Evidently.
01 Jan 12 UTC Autumn, 1904: Happy new year everyone! My apologies to Turkey for the verbal abuse.
01 Jan 12 UTC Autumn, 1904: PS I want a new year's pause. I'm sure there's at least one member who needs some sleep :)
03 Jan 12 UTC Autumn, 1904: Pause is no longer needed, thanks anyways. If anybody needs a pause i'll put it back up..
11 Jan 12 UTC Autumn, 1906: GG all
11 Jan 12 UTC Autumn, 1906: bad luck Italy. Hope to play you again soon.
12 Jan 12 UTC Autumn, 1906: Sure you will!
15 Jan 12 UTC Spring, 1908: Ladies, gentlemen,

I had my first serious Rick Perry moment in Diplomacy this evening when I found out that despite my obvious intention to build at least something (in my case, an army) in Berlin, nothing appeared. Oops.

Now, before I go on about how my grandmother was playing with my computer at the time and how this site /never/ works, none of that is ever true. Although I vividly remember putting two armies in and not changing that, apparently something happened and most probably I screwed up badly. My sincere apologies to all those affected. I know how time consuming the assembly of a move set can be.

I guess we can handle this like adults. What I propose is the following:

A) Next spring and autumn, everybody simply support holds their and what they perceive to be their allies' units. We freeze the board and ready the moves accordingly.
B) I prepare a move set similar to A, but including some bounces to eliminate all risk of stabbing.

It's not a majority thing, I don't have any right to my builds if I fail to build them, am willing to take the pain for it, but I know I love to play with all my opponents armed to the teeth. If all of us agree on A (or B) we ready our support hold moves and we restart S09. I'd find that sportsmanlike and I'd respect that. If any of you disagrees, I won't lose respect for you in the slightest and won't throw the Wehrmacht at you in spite.

Anyways, sorry for the long message, hope we can all agree to skip a turn. Please give your answer on Global in the format "A, ..." "B,..." or "No, ..." to make it easy. Thank you for your understanding and again my sincerest apologies.

15 Jan 12 UTC Spring, 1908: PS I'll put up a pause so everyone can make up their minds.
15 Jan 12 UTC Spring, 1908: A) but what happens if someone is deceitful?
15 Jan 12 UTC Spring, 1908: Does it have that much impact? Not much right? Also it is not an NMR, like in the beginning of the game when turkey also made a not NMR move questioned by other players, isnt this not similar to that? We also didnt do anything then. I mean, it is a suboptimal MOVE maybe, this lost german army, but not a NMR or CD, or something we really need to act on as it isnt a big game changer right and it is a submitted move in the end.

I was almost out of time this autumn, so also made a suboptimal move, then i also want that changed.. and maybe some other country also put a misorder in at some point. I think we should play on, as it wasnt a NMR and these sort of things are part of the game imo.

What do you guys think?
16 Jan 12 UTC Spring, 1908: If you think that webdip messed up your order then you should ask the mods about it. I'm happy to pause for that if it's needed. If it's because you input the orders incorrectly then I think you have to live with it.

I'm sure that we have all messed up orders, but once they have been processed and revealed then you can't make any further input. This is in the rules for the original board game.

In this case, its pretty obvious what you intended to do, but on the other hand I don't think it will make that much of a difference to the overall position and I think its better to stick to the rules.
16 Jan 12 UTC Spring, 1908: Ladies, Gentlemen,

Alright. I do not quite understand all of your comments. Such as France's comment that we should stick to the rules: there's nothing that I propose that goes in any way against them.

Also, like I said in my comment, I'm sure webdip didn't make the mistake and I won't ask them. It obviously originated from me, although I vividly remember otherwise.

As for Austria, I think a moveset that in retrospect is different than what you'd intended is different than missing an entire army, particularly in Berlin, but alright.

Anyways I said I'd respect your opinions, thanks to Russia for supporting the idea, let's all start shooting at each other again :)
16 Jan 12 UTC Spring, 1908: PS I believe this whole builds thing threw everybody off-guard a bit. Perhaps a 24h pause could help us take a breath and move on?
23 Jan 12 UTC Autumn, 1910: GENTLEMEN,
France just put up the draw flag. With the three smallest nations uniting in their desire to freeze the board at its given position, I guess that the war is over, right?

Start Backward Open large map Forward End

MrcsAurelius (2475 D)
Drawn. Bet: 70 D, won: 163 D
15 supply-centers, 14 units
FreeThing (582 D)
Drawn. Bet: 70 D, won: 163 D
11 supply-centers, 11 units
redhouse1938 (586 D)
Drawn. Bet: 70 D, won: 163 D
8 supply-centers, 7 units
fulhamish (3718 D)
Defeated. Bet: 70 D
Defeated. Bet: 70 D
TheUnforsaken (100 D)
Defeated. Bet: 70 D
Balaran (0 D X)
Defeated. Bet: 70 D
Archive: Orders - Maps - Messages