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Finished: 11 PM Fri 17 Oct 08 UTC
Featured Stock Market Game
3 days /phase
Pot: 1398 D - Autumn, 1905, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by Talus Proteus (1961 D)
05 Oct 08 UTC Spring, 1901: what does (SC) mean on the st. petersburg ship. it isnt on any other state.
05 Oct 08 UTC Spring, 1901: Jordan, the SC isn't on the ship, it's on the land. A few territories on the map (St. Petersburg, Bulgaria, Spain) have coasts on more than one sea labeled NC (North Coast) and SC (South Coast). A fleet can be located on one coast or the other, but can't move directly from one coast to the other (fleets must take the long sea route around), and no more than one fleet can occupy a territory even if there are two coasts. I think. ;)
05 Oct 08 UTC Spring, 1901: Is it correct that territory changes hands based only on who has a force in the territory in question at the end of each Autumn turn, regardless of who's where at the end of Spring?
05 Oct 08 UTC Spring, 1901: ok, what is this autumn spring stuff
05 Oct 08 UTC Spring, 1901: All I know about Diplomacy comes from the introduction here (http://phpdiplomacy.net/intro.php) and the Wikipedia article (http://en.wikipedia.org/wiki/Diplomacy_(game)), so oldbies please correct me if I'm wrong. According to WP, each round of the game corresponds to the spring or fall season of some year, always starting with Spring 1901. My question above was to confirm that territories, and with them the all important supply centers, are transfered to the possession of an occupying force at the end of the fall round and that holding a territory at the end of spring does NOT count toward taking possession of that territory.
05 Oct 08 UTC Spring, 1901: And hello, Andruferus.
05 Oct 08 UTC Autumn, 1901: so when do we actually get the states we are on now? and the tanks/boats that come wtih them
05 Oct 08 UTC Autumn, 1901: at the end of next turn
06 Oct 08 UTC Autumn, 1901: Why is this game called "Stock Market Game"?
06 Oct 08 UTC Autumn, 1901: Well, I would assume that, given the volatile state of the stock market these past few weeks, the risks in diplomacy (kill or be killed) are appropriately comparable.
06 Oct 08 UTC Autumn, 1901: Of course, Italy started the game so you'd have to ask him for a deeper insight... ;o)
08 Oct 08 UTC Autumn, 1901: Wow. THREE people who seem to have fallen asleep.
08 Oct 08 UTC Autumn, 1901: Disappointing.
08 Oct 08 UTC Autumn, 1901: GameMaster: southernsoldier has taken over Austria.
08 Oct 08 UTC Autumn, 1901: im new
can someone help me i just bought the board game also
09 Oct 08 UTC Autumn, 1901: Welcome aboard, southernsoldier.
12 Oct 08 UTC Spring, 1902: GameMaster: Ivo_ivanov has taken over Turkey.
12 Oct 08 UTC Spring, 1902: Hello everyone :)
12 Oct 08 UTC Spring, 1902: Welcome to the game.
18 Oct 08 UTC Autumn, 1902: GameMaster: Hyperactive Jam has taken over Austria.
18 Oct 08 UTC Autumn, 1902: Welcome, Jam.
18 Oct 08 UTC Autumn, 1902: GameMaster: malaka has taken over Russia.
18 Oct 08 UTC Autumn, 1902: Welcome to all our new friends.
18 Oct 08 UTC Autumn, 1902: Hi, malaka. Go easy on us. ;)
23 Oct 08 UTC Spring, 1903: test: Japanese text follows:
私の名前は仲野です。
end test
23 Oct 08 UTC Spring, 1903: test: English text follows:
My name is the relations field.
end test
23 Oct 08 UTC Spring, 1903: Hehehe.
23 Oct 08 UTC Spring, 1903: Just making sure there weren't any secret messages coded into that alien language. ;-)
23 Oct 08 UTC Spring, 1903: You only missed that "Nakano" (not "relations field") is a family name that needn't be translated. ;p
23 Oct 08 UTC Spring, 1903: Durn Babel Fish. I knew it couldn't be trusted.
24 Oct 08 UTC Spring, 1903: GameMaster: prasident has taken over Germany.
24 Oct 08 UTC Spring, 1903: Welcome, prasident. You're taking over Germany in a difficult position.
30 Oct 08 UTC Spring, 1904: GameMaster: kenny359259 has taken over Germany.
30 Oct 08 UTC Spring, 1904: GameMaster: booblik has taken over Russia.
30 Oct 08 UTC Spring, 1904: hi =)
30 Oct 08 UTC Spring, 1904: Hello :)
Did you join by mistake (as many people do) - or are you fully aware of the gravity of your situation but have suicidal tendencies :)
30 Oct 08 UTC Spring, 1904: Welcome to our new victims. kenny, you're our 3rd and probably last Germany. ;)
05 Nov 08 UTC Autumn, 1904: GameMaster: dazee has taken over Germany.
08 Nov 08 UTC Autumn, 1904: Sorry for being so direct, but, England, are you multi-acounting? :)
The moves of France and Russia don't make sense? You do know that ALL games and players are analysed afterwards - IPs, login behavior, etc.?
08 Nov 08 UTC Autumn, 1904: Right now I wish England was multi-accounting, but no, I am a separate player with a long knife handle sticking out of my back right now. Russia has been in CD for a few turns, so no multi-accounting here, I think.
08 Nov 08 UTC Autumn, 1904: GameMaster: streetmonky has taken over Russia.
09 Nov 08 UTC Autumn, 1904: No. I don't multi-account. In fact, the best way to prove this is that right now I really am in France (Lyon to be exact). Normally I play in Cambridge.

I don't blame you for being suspicious though. There have been a lot of newbies logging on and then quitting and I have gotten extremely lucky just by guessing that they had no idea what they were doing.
09 Nov 08 UTC Autumn, 1904: And, to be fair, I've been allied with a lot of people this game. I started with a tentative secret alliance with Italy, was given a chance to ally with Germany and France, allied with them, then stabbed Germany when he didn't stick to the alliance. Then France and I had Italy join our alliance. Then we all allied against you...keeping them busy while I took the North. Then Italy and I stabbed France when it was most convenient for me.

...I might have stabbed Italy too, except it was never beneficial for me and I was never close enough to take a swing (lucky for Andy in Italy). :D Hehehe.

...still though, the win isn't quite as sweet as I had hoped since there have been so many new players joining and quitting, which makes it easy to take over new supply centers. Also, France was probably the best ally a guy could have (very trusting and generous), but in diplomacy those strengths can become weaknesses and it proved his eventual demise. Again, I'm sorry to lose your trust but that's the game old friend.
09 Nov 08 UTC Autumn, 1904: Ok, all is cool - just asking :)
09 Nov 08 UTC Autumn, 1904: I'm not dead yet, and I'm sure all those points in the pot will help wash down the bitter taste of this victory for you. Yes, I played the sucker, but in my own defense I was in the game as an experiment to see how hard it would be to buck Diplomacy zero-sum backstab culture and produce a multi-party win based on trust. The approach's spectacular failure has been very educational, and I have many new ideas to try in future games both when I'm playing cutthroat as well as when trying to build alliances. Congratulations to Talus. Thanks all for a good game.
09 Nov 08 UTC Autumn, 1904: I think the concept is a good one, but only based on certain variables. First, it's most likely to succeed with people that are new to DIP, because the old players are used to getting backstabbed and don't mind stabbing when it suits their purpose. Newer players however don't understand the when's and why's of stabbing (either they stab everyone and never get very far, or they let everyone else stab them and, again, they don't get very far).

Conceivably, you could get very far with a multi-alliance by ignoring dip points and such (and I've been in a few where it has worked nicely), but the only way I've seen it work is if the balance of power remains balanced. Neither player can really let themself become exposed without making sure that their allies are equally exposed, thus discouraging stabs. I guess the only way I've really seen it work is if it is in the player's best interest to stay allied. OR if they are best friends and don't care about winning and stuff...but that's not really diplomacy then, is it?
11 Nov 08 UTC Spring, 1905: GameMaster: collaredsiren has taken over Austria.
11 Nov 08 UTC Spring, 1905: For anyone interested in a rematch, I'm starting a new game at:
http://www.phpdiplomacy.net/board.php?gameID=6698
15 Nov 08 UTC GameMaster: Zorax has taken over Austria.
15 Nov 08 UTC Hello, everyone.

Start Backward Open large map Forward End

England
Talus Proteus (1961 D)
Won. Bet: 90 D, won: 5312 D
19 supply-centers, 14 units
Turkey
Ivo_ivanov (7545 D)
Survived. Bet: 136 D, won: 2796 D
10 supply-centers, 8 units
Italy
Andruferus (100 D)
Survived. Bet: 90 D, won: 839 D
3 supply-centers, 4 units
Austria
Zorax (100 D)
Survived. Bet: 82 D, won: 280 D
1 supply-centers, 1 units
France
Wellington (0 D)
Survived. Bet: 90 D, won: 280 D
1 supply-centers, 2 units
Russia
streetmonky (289 D)
Defeated. Bet: 0 D
Germany
dazee (100 D)
Defeated. Bet: 36 D
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