Finished: 02 PM Wed 17 Jun 20 UTC
Ordinary Story
1 day /phase
Pot: 70 D - Spring, 1911, Finished
Classic, No messaging, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn
16 Jun 20 UTC GG! Y’all weren’t messing around with getting those stalemate lines up lol
16 Jun 20 UTC GG all! Very interesting game!

Well, there was not much else we could do against that strong Turkey :D

My respect to England's very good decision making skills!!!
16 Jun 20 UTC Good game! The first critical position for me that I saw was in 1902, where I was worried about the potential for German aggression. My fleet movements probably spooked Germany into building the third fleet and getting into a mini confrontation, but I would have had a hard time if Germany sneaks into NTH in F02. My guess is if Germany had built more armies and sent them towards France, they probably could have been defeated. As it was, Turkey was strong enough at the right moment that Germany couldn't turn on me (I think they had enough to take Nwy or Stp at least and probably NTH after that if France helps). The other tough decision was whether I wanted to try and eliminate France from the draw by taking Paris in F07. Then I build armies and take Mar followed by Spa and Por. It wasn't clear to me though if I had enough time to replace the French defensive units with my own before France realizes the plan and throws to Turkey. Given that I had spent the entire game blockading France, this seemed plausible.
16 Jun 20 UTC Ha yes I think that last bit would have led to a Turkish solo, and I'm glad it didn't! What a boring game as france though :p I was hoping for some German intervention early, but by 03 it seemed unlikely.
16 Jun 20 UTC The first half was much more fun than the second half... I realized the situation a turn or so too late. :)
16 Jun 20 UTC Italy - here is some of what was going through my head in case it helps. Turkey is the largest player on the board. Assume they want to solo. Ask yourself what centers do they need to take in order to win. Turkey can't take St. Petersburg because I have support for it (Turkey cannot bring fleets to conquer it). Nor can Turkey take any German home centers, because the German units defend Berlin once and Munich twice. Therefore, the centers Turkey needs to solo must come from Italy. Also note that if Turkey or Italy gets an army into Burgundy, they can break Germany's defensive position. So as England, I prioritize getting an army there myself.
16 Jun 20 UTC By counting possible centers for Turkey, I see that the 18th center must either be Spain or Marseilles. So all I need to do to defend is make sure both those centers are adequately protected. If Spain and Marseilles are controlled by foes, Turkey can only bring two units against either, unless they can get into MAO, which they also can only attack with two units. This tells me that supporting MAO with two units is sufficient for the draw, and I don't have to move any further, which could otherwise give Turkey chances to outplay me. The moral of the story to me is try to understand what players are saying when they offer a draw, and it will probably tell you where your units need to be. For Italy, this means evaluating what they can do against a Turkish stab. If your centers aren't defensible, then you need to hold onto Marseilles for as long as possible to maximize the chances that England and France will be required to keep you in the draw to survive.
17 Jun 20 UTC Thanks so much for those details! That is a lot to think about!

Start Backward Open large map Forward End

AleaIactaEst (947 D)
Drawn. Bet: 10 D, won: 18 D
17 supply-centers, 14 units
admirsk (597 D)
Drawn. Bet: 10 D, won: 18 D
7 supply-centers, 7 units
Erdmundr (229 D)
Drawn. Bet: 10 D, won: 18 D
6 supply-centers, 6 units
samd (641 D)
Drawn. Bet: 10 D, won: 18 D
4 supply-centers, 4 units
prescient (114 D)
Defeated. Bet: 10 D
GarryGXC (100 D)
Defeated. Bet: 10 D
ThePremier (359 D)
Defeated. Bet: 10 D
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