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Finished: 15 Oct 18 UTC
Private Me and you, make We
1 days /phase (normal)
Pot: 182 D - Autumn, 1917, Finished
No in-game messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
Game won by swordsman3003 (12192 D (G))
14 Oct 18 UTC My understanding of the game. I have already anticipated the chances of a Italian solo by 1912 and saw the need of building fleets in the North.

1912, Autumn. I suported hold RUM and tried to take KIE, hoping Austria would see the APPARENTLY contradictory orders and understand the game the same way of me, but it didn't work.

1913, Spring and Autumn. I supported move ARM-SEV, trying to destroy an army, retake SEV, and build a fleet in the North.

1914, Spring and Autumn. I supported move RUM-SEV, trying to destroy an army, retake SEV, and build a fleet in the North.

1915. I realized both AUS and TUR didn't read my past orders or didn't understand it,. I had a build, but STP was not available (my mistake), then I desesperately tried another strategy, which was build a fleet SEV and tried to cooperate with Austria to try have some Turkish SC in order to build fleets in the North. It didn't work.

1916/17. No more chances. Italy would eventually win, given the lack of coordination between AUS, RUS, TUR.
14 Oct 18 UTC ......
14 Oct 18 UTC I would like to hear from Austria, why he didn't support move AEG-ION in 1912/13/14, and why he didn't support move BLA-CON in Autumn 1915.
14 Oct 18 UTC This is one of the more interesting post-Mortems of any games i have played recently
14 Oct 18 UTC I’m planning another one. It’s in forum. Sign up if you like
14 Oct 18 UTC Not sure about the Aeg-Ion moves, I'll have to look back but Bla-Con was simply the misstep and thinking I'd get something forward quicker. Simple miscalculation.
14 Oct 18 UTC "1912, Autumn. I suported hold RUM and tried to take KIE, hoping Austria would see the APPARENTLY contradictory orders and understand the game the same way of me, but it didn't work."

Tell me more about this. It was contradictory but it also wasn't a signal that made sense to me at the time.
14 Oct 18 UTC By Autumn, 1911, Italy built had three fleets in Med and was not helping you to go against Turkey. He had four fleets in the North, enough to take all England and win over my three fleets, going to take all Skandiniavia, what would eventually lead to his victory.

That's is enough to see the need of coordination by the other three players. Surely, it was not plain view, but what motivation could I have to take KIE from you other than that?
14 Oct 18 UTC Congratulations swordsman. A perfect game.
14 Oct 18 UTC Lol. Definitely not a perfect game. You guys should have absolutely been able to stop him
14 Oct 18 UTC No. You should have been able to stop them.

curupira, thanks for the explanation. Obviously, I need to do a stronger job of counting units all around the board. I would say I am still a novice enough player to take the attempt at one of my centres with a "WTF!"

I'll be the goat, though. I look good in horns.
15 Oct 18 UTC So I learned a lot about how to read the board due to how strong France is. If France controlled all the Italian home centers with no threat of losing them, Belgium and Holland, and England and Germany were in tatters, and had multiple fleets in the north, I would definitely know France can solo win because now France doesn’t even need Munich or Berlin to win. When France controls the Italian home centers...that is like doomsday in many games. Look how I was able to hold down all the Austrian and Russian forces with such a tiny number of armies to to my army in Ruhr. I made moves on several turns that were uncounterable, tactically, because I was poking everything that might make a support move. Look at my spring 1914 poking moves for an example of what I’m saying. I learned how to do that exact configuration in all these games I’ve won as France or lost to a French solo.

So this game, I understood what I had to do after I hollowed out France and became fake France: reproduce the French solo win situation by getting my fleets into the north to conquer England ASAP (France would have done it faster of course), and then get into positions that can’t be passed through while I get into a winning posture.

The board resembles a French solo win much more than an Italian one.

France and England have this ability to swing a gate shut in the north once they control a winning position in the south because it’s extrmely difficult to set up a stalemate line that incorporates Kiel and Scandinavia. Such was the case here, just that it was weirdly Italy as the one doing it.
15 Oct 18 UTC That's a hell of a perspective, and one I hadn't considered. Become fake France. I like that a lot. And it worked for you since you had all of France, plus your centres. Interesting.
15 Oct 18 UTC Hamilton, I have only expressed my reasoning and understanding of the game. Try to exchange information in gunboat games is very difficult. I didn't blame anyone for the final outcome.

BTW, as I don't know you in person, I will take your words about your looking for true.
15 Oct 18 UTC Curupira, one of the key lessons 2ndWhiteLine pushed on me was to read orders after every turn. I pretty much try to make sure I do that, especially when things don't "look right.
15 Oct 18 UTC that's really good! keep that up
15 Oct 18 UTC Why didn't you ordered RUM SEV?
15 Oct 18 UTC Usually the east wouldn't just let you become France though. The board was lucky for you.
15 Oct 18 UTC Curupira, I didn’t want you losing a Centre in my behalf.
15 Oct 18 UTC I could play gunboat for 5 years more and not achieve another solo win as Italy solely by expanding westward. its absolutely a freak show

Start Backward Open large map Forward End

Italy
swordsman3003 (12192 D (G))
Won. Bet: 26 D, won: 182 D
19 supply-centers, 16 units
Austria
Survived. Bet: 26 D
8 supply-centers, 7 units
Turkey
Durga (1580 D Mod)
Survived. Bet: 26 D
4 supply-centers, 4 units
Russia
curupira (2153 D)
Survived. Bet: 26 D
3 supply-centers, 5 units
England
ssorenn (2662 D (G))
Defeated. Bet: 26 D
France
Claesar (2759 D Mod)
Defeated. Bet: 26 D
Germany
WarLegend (595 D)
Defeated. Bet: 26 D
Archive: Orders - Maps - Messages