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Finished: 06 PM Wed 11 Apr 18 UTC
Elmer Fudd Diplomacy
14 hours /phase
Pot: 140 D - Spring, 1908, Finished
Classic, No messaging, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn
10 Apr 18 UTC Good game. Thanks for stepping in, Nesdunk. I put up cancel until the year before this because of the NMRs in the first year, then tried to signal a 3-way. Nice to see it work out. Thanks for playing all.
10 Apr 18 UTC Well played
10 Apr 18 UTC GG

Vicious ending for poor Germany, torn apart in three ways by all three dominant powers. :)
10 Apr 18 UTC History tends to repeat itself :) Or predict in this case, given it’s 1901...
10 Apr 18 UTC Thanks everyone GG! Yeah the NMRs do change the game, but still everybody played well after that and it wasn't easy. Thanks Xygotic for understanding the need to plug up the north and not being greedy. Valiant efforts Thamrick, philo2b, nesdunk and rosaville. And of course thanks dipperjay for your play and clear signalling.
10 Apr 18 UTC I'm new to gunboat games--Is there a primer of accepted signals/meanings in the forum that someone could point me to? I don't want to be an idiot in a game when someone is trying to signal to me. Or do you always just have to piece together what might be a signal and its meaning?
10 Apr 18 UTC Best advice is definitely to look at the "orders" tab because sometimes the order symbols don't show up on the map and players may be trying to signal you with something you'd otherwise miss.

In general though, look for supports given to you or moves that will fail unless you support. Those are good places for a potential ally to signal what they want to happen.
10 Apr 18 UTC Thanks Bismarck, likewise thanks for reading them, and well played. Thanks, Zygotic, for a good and fun fight in Scandinavia. Thamrick, you were stubborn and probably the reason for me not going for a solo (other than the initial NMR skew).
10 Apr 18 UTC Great advice, Thamrick, thank you!

Philip, to add specific detail in my case: if you go back to my orders, I supported Mun and Ven for a few years, and I think Bismarck did the same, because I didn’t want France to break through before (1) the situation in Scandinavia had stabilized and I saw what England would be up next, (2) I had eliminated Turkey, (3) I had sufficient units out west to control any breakthrough, other than a concerted effort from England and France. Once that was done, in that order, I signaled for France to move into Mun and Ven, expecting England to take Kie. There is really nothing you could have done, nor Italy, but to the point of reading signals in gunboat, it helps. I could have taken Ven and possibly Mun myself, but that would have got me to 16 and I didn’t see any viable path to 18, and almost certainly would have initiated an aggressive EF response, perhaps even a solo effort by France. My two cents...
10 Apr 18 UTC Sorry, autocorrect, I meant Philo
10 Apr 18 UTC Thanks for a nice game and a good fight up north Dipperjay! Fighting France was never really an option as that would have secured Russia 18 centers. Though it was tempting once the St. Petersburg lock was up!
11 Apr 18 UTC Thanks, dipperjay and thamrick! That makes sense how you supported me as a buffer, dipperjay—I figured at the time you were looking to get into position. But I didn’t really understand the support to France at the same time, but now it makes sense. Thanks!

Start Backward Open large map Forward End

dipperjay (1436 D (G))
Drawn. Bet: 20 D, won: 47 D
14 supply-centers, 14 units
BismarckAlive (1038 D)
Drawn. Bet: 20 D, won: 47 D
12 supply-centers, 12 units
Zygotic (402 D)
Drawn. Bet: 20 D, won: 47 D
8 supply-centers, 8 units
rosaville (1415 D)
Defeated. Bet: 20 D
philo32b (226 D)
Defeated. Bet: 20 D
nesdunk14 (505 D)
Defeated. Bet: 0 D
thamrick (927 D)
Defeated. Bet: 20 D
Civil Disorders
TonyBilogne (100 D)Austria (Autumn, 1901) with 3 centres.
Archive: Orders - Maps - Messages