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Finished: 08 PM Tue 05 Jun 18 UTC
Private Lesson two-2
1 day, 12 hours /phase
Pot: 10 D - Autumn, 1906, Finished
1 excused missed turn
Game won by mcbride (953 D)
17 May 18 UTC Spring, 1901: Moderator: (bo_sox48): This game will be canceled in 24 hours unless it is unpaused.
19 May 18 UTC Autumn, 1901: Here, your clear follow-up is to move ENG to LON, PIC to BEL and BUR to MUN. This puts all your units as close to the action as possible while denying me a build in MUN so that we each only get 2 builds.

Lower numbers of builds, as long as Austria doesn't get ahead of france, generally favors France because Austria needs to win the game quickly. Long games give time for France to get units into the key spots, and a smaller number of builds usually drags the game out. Smaller numbers of builds also greatly slows the rate that austria can build fleets, which has a chance of making it impossible for Austria to defend Tunis in the long run (4 fleets required, and they have to get into position quickly)
21 May 18 UTC Autumn, 1901: In this situation, as France, in my opinion that obvious build is Army MAR fleet BRE. That provides you with the most strategic advantage because it makes is unclear what your intentions are. An army in MAR could move into PIED, BUR, or even SPA (to pick up POR later; but I don't recommend that last one). A fleet in BRE is usually for picking up SPA and starting to threaten Tunis, and is better than building the fleet in MAR.
03 Jun 18 UTC Alright I think the cause is lost for me. It came down to your correct guess in taking Tunis but I kept trying even after that.
03 Jun 18 UTC I need a miracle of a guess at this point
04 Jun 18 UTC well played my friend. I think there is nothing really that I can teach you about this format, you seem to know all there is to know
05 Jun 18 UTC Thanks, I have quite a few really tough guesses during this game. But I think it's just a beginner's luck that I won both games :)
I've tried to push my armies as far as possible around Munich and Berlin but this caused situations where it was hard for me to take my "natural" centers. However, I still tried every turn to guarantee myself 3 builds to keep up. There was one moment when I thought I lost Tunis for good - spring 1904. But then I got into Tyrr Sea with my fleet which was quite dangerous for you.

I feel like my capturing SCs was very inefficient - like Edi&Lvp, Portugal, Hol. I didn't managed to gain them with the units which were one their way to sth else. Each of them has cost me a waste of one year. I didn't even finally get into Lvp. But I didn't really see a moment to get a free unit somewhere, all of them were "busy".

One more thing I didn't like about my play was that I couldn't set up a stalemate line with Munich&Berlin guaranteed as my centers, I was always one unit behind to make it happen.

The last turn guess was really hard for me too. I finally decided to defend Munich and attack Silesia from Warsaw because I thought it was the highest percentage. You could either attack Munich with 3 units - then Berlin is safe, or attack Berlin with 2 units - then I have 50%. But attacking Berlin from Silesia seemed very unlikely. It creates a position where the army in Prussia is almost useless and even if you would gain Berlin that way it'd be hard for you to move on, I think.

Anyway, thanks for the game, it was really nice for me to play (and win :) with such a good player as you :)
05 Jun 18 UTC You don’t have to capture efficiently as France or even get 3 builds a turn.

You played just fine. I thought I would surprise you with a high number of fleet builds and win with Tunis and St. Petersburg. But you outplayed me, simply. I would play some more if you wanted to; I play this game every day. But I don’t think you had beginners luck - you understood what you were trying to do
05 Jun 18 UTC I'd like to please some more too!
But let's play one at the time, if you don't mind.

Start Backward Open large map Forward End

France
mcbride (953 D)
Won. Bet: 5 D, won: 5 D
18 supply-centers, 14 units
Austria
swordsman3003 (13189 D (G))
Survived. Bet: 5 D
13 supply-centers, 14 units
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