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Finished: 11 AM Thu 15 Feb 18 UTC
Russian Winter-2
1 day /phase
Pot: 280 D - Spring, 1911, Finished
Classic, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn
01 Feb 18 UTC Autumn, 1904: Let’s l
01 Feb 18 UTC Autumn, 1904: About time!
01 Feb 18 UTC Autumn, 1904: I think France and Germany may need more than N. Africa to confront the conniving Russian and Turkish players... When are those US troops coming?
01 Feb 18 UTC Autumn, 1904: Treaty of Versailles was in 1919; hold in there a little longer!
02 Feb 18 UTC Autumn, 1904: Conniving? I resemble that!!!
07 Feb 18 UTC Spring, 1906: Fooey! Server trouble again
07 Feb 18 UTC Spring, 1906: So the moves aren’t progressed even though all have finalized
07 Feb 18 UTC Spring, 1906: Don’t think I’ve ever seen that happen
07 Feb 18 UTC Spring, 1906: Don’t think I’ve ever seen that happen
07 Feb 18 UTC Spring, 1906: Indeed, the general message at the top of my screen says the last processing was 7:09am (presumably my time).
07 Feb 18 UTC Spring, 1906: Well, if the general message is true, we'll all wake up tomorrow with the moves processed.
07 Feb 18 UTC Spring, 1906: I think they may still be looking for the problem....
07 Feb 18 UTC Spring, 1906: Very well then. Eventually we might wake up and the moves will probably be processed
07 Feb 18 UTC Spring, 1906: maybe we should all just draw (can't blame me for trying?)
08 Feb 18 UTC Spring, 1906: You do present a very well-reasoned case...
oh hey! Games’s up
08 Feb 18 UTC Autumn, 1906: BER S KIEL, SIL S MUN. Fleet movements NOR to NORTH S by both NORG and SKAG, DEN to HEL, SWE and FiN to DEN and NOR. Will get NORTH and may get HEL. Germany retreats to EDI but game is essentially over.
08 Feb 18 UTC Autumn, 1906: I’d like to move to NAO but I want to solidify the positioning with this move. Will build STP again and then be able to go to NAO and begin the flanking moves.
08 Feb 18 UTC Autumn, 1906: Germany, I suggest this is a flimsy attempt to dupe us in to thinking Russia and Turkey have a firm alliance.
08 Feb 18 UTC Autumn, 1906: ...I tend to agree...
08 Feb 18 UTC Autumn, 1906: I knew it.
08 Feb 18 UTC Autumn, 1906: Maybe they do....
08 Feb 18 UTC Autumn, 1906: It was a flimsy attempt, wasn’t it. You’ve seen right through us!
08 Feb 18 UTC Autumn, 1906: Lmao
09 Feb 18 UTC Spring, 1907: Will it be a 3-way draw between France, Turkey and Russia? Or will it be Russia or Turkey who betrays the other?
09 Feb 18 UTC Spring, 1907: I have to say, Russia made some pretty bone headed moves, and would have lost if not for Turkey.... moreover Turkey could easily have stabbed Russia numerous times and won solo....
09 Feb 18 UTC Spring, 1907: so my guess is they will squish France and draw.... but it would be nice to be proven wrong...
09 Feb 18 UTC Spring, 1907: Lol, so how exactly did the bone headed moves work toward the current position?
09 Feb 18 UTC Spring, 1907: Seems like it was good diplomacy
09 Feb 18 UTC Spring, 1907: #Contrarian

Nice to see you again, Austria! Hope all is well in new games
09 Feb 18 UTC Spring, 1907: are you insinuating I'm not going to win?
09 Feb 18 UTC Spring, 1907: I was insinuating I’m a contrarian for not forming alliances exclusively to betray people :P pick a teammate and keep ‘em!
09 Feb 18 UTC Spring, 1907: Whilst a long term two player alliance of the type we've seen in this game is possible it does seem to be against the spirit of the game. It's also very risky. If both countries are on 16 centres there must be a temptation for your partner to go for the whole 18. It wouldn't necessarily be a stab technically.
09 Feb 18 UTC Autumn, 1907: There is absolutely nothing in the spirit of the game that prevents any two countries from forming a long term alliance. The R/T JUG, if played properly, is indeed a strong alliance. That also can be said for the A/I alliance which used to be considered the strongest on the board a few decades ago. I’ve also been a part of many western triples in prior games. Is the western triple, in your opinion, also against the spirit of the game. Yes, any alliance is subject to a stab but the game is called Diplomacy for a reason and the trust that is built or not built through routine communication often leads to success or failure of the alliance.
09 Feb 18 UTC Autumn, 1907: I didn't say alliances per se were against the spirit of the game. What I was alluding to was that an alliance in which no party takes steps to guard against the other will obviously allow these members to be stronger than any other country on the board. Particularly in this case of the juggernaut, the board can be swept. This some what takes the diplomacy out of Diplomacy. In addition, playing for a two way draw when a win is an option seems to be against the spirit of the game, which, if it is not defined as trying to win it, then what is it?
09 Feb 18 UTC Autumn, 1907: I agree, and it also raises the questions of unfair play. If indeed it is an anonymous game it is interesting that such a level of trust can be created.... just sayin'
09 Feb 18 UTC Autumn, 1907: F Bulg(sc) is a border protecting against a stab, as was the fleet disband in Rumania. Notice also, neither party has been fully capitalizing on builds as we go forward; new units are often too far behind to be useful, and so refraining reinforces trust. Say what you will, consistent patterns of cooperative behavior tend to build trust, even in anonymous play. The spirit of the game may be to win, but a really successful alliance with decent pay split is still a "win" in my eyes.
09 Feb 18 UTC Autumn, 1907: Besides, no one can win the game alone; you need some kind of alliance to break out of your starting position. If Russia or I stabbed now, after a full game of cooperation so far, the only result would be uniting the board against them, which would be no fun at all!
09 Feb 18 UTC Autumn, 1907: I think you should play to win the game other wise you deny the reason for its existance.
09 Feb 18 UTC Autumn, 1907: I have no problem with drawing on principle ... but I found this game very disappointing not only because it looks like I may lose (still hopeful for the wild come-back)... but because I don't buy this, we were such good allies because despite very erratic moves from Russia esp., 'I had total trust in them' .... for purely strategic reasons...
09 Feb 18 UTC Autumn, 1907: I have to say it makes the game rather boring. There's no great doubt about what's going to happen.
12 Feb 18 UTC Spring, 1909: I'm glad I still have Yorkshire, its so nice and bucolic there.
12 Feb 18 UTC Spring, 1909: I'm from Yorkshire originally.
12 Feb 18 UTC Spring, 1909: My mum is too!
12 Feb 18 UTC Spring, 1909: Which part?
12 Feb 18 UTC Autumn, 1909: Sheffield ...
12 Feb 18 UTC Autumn, 1909: Really, I was born in Rotherham, virtual neighbours!
13 Feb 18 UTC Autumn, 1910: So much for the blue and brown
13 Feb 18 UTC Thanks for game everyone. The 17-17 Draw is perhaps the hardest to accomplish in this game in my opinion. This is actually my third time to achieve the two way Draw. It takes an extreme amount of trust on the two allies. Yes, I could have won the game but that defeats the extreme amount of diplomacy utilized to achieve this position. Turkey, too, could have hammered me at mid-game but he chose as well to honor the alliance.
13 Feb 18 UTC Shame Galicia couldn't stay yellow, though. Then we'd each have an enclave! And an exclave, actually...
13 Feb 18 UTC I'm not sure I see the point in all this.

Start Backward Open large map Forward End

Turkey
SirThursday (907 D)
Drawn. Bet: 40 D, won: 140 D
17 supply-centers, 16 units
Russia
sweetwatersam (6256 D)
Drawn. Bet: 40 D, won: 140 D
17 supply-centers, 17 units
England
fgrip (121 D)
Defeated. Bet: 40 D
France
David Ridley (144 D)
Defeated. Bet: 40 D
Italy
LorenzoG (212 D)
Defeated. Bet: 40 D
Germany
EmmaGoldman (1001 D)
Defeated. Bet: 40 D
Austria
Defeated. Bet: 40 D
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