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Finished: 12 PM Fri 30 Jun 17 UTC
World War-42
1 day /phase
Pot: 70 D - Autumn, 1909, Finished
Classic, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
1 excused missed turn
Game won by eturnage (500 D (B))
30 May 17 UTC Spring, 1901: Looking forward to a good game, everyone!
27 Jun 17 UTC Autumn, 1908: Oops, I barely missed a move, sorry guys but the game is probably over now because of that
27 Jun 17 UTC Autumn, 1908: Wow — well done, Germany.
27 Jun 17 UTC Spring, 1909: Thanks, England, but 17 does not equal 18. The only reason I made it this far is by playing with extreme aggression. Plus, I changed my orders with 1 minute to go when it appeared Austria was going to NMR. It remains to be seen if this attack everywhere strategy will pan out in the end.
27 Jun 17 UTC Spring, 1909: It usually does once you clear up your backside, which you have
27 Jun 17 UTC Spring, 1909: You have it, Germany. Well played. I couldn't convince Austria to play nice with Italy, and that pretty much guaranteed your solo.

Your aggression was played great. Nice work!
27 Jun 17 UTC Spring, 1909: Thanks, guys. I admit the odds of a solo have improved after the last turn. Still, I'm not one to count my chickens before they hatch!
27 Jun 17 UTC Spring, 1909: I already hear them clucking already!
27 Jun 17 UTC Spring, 1909: Just hope they're not laying more eggs.
27 Jun 17 UTC Spring, 1909: Ha!!
29 Jun 17 UTC Thank you everyone for a very fun game. I thought it was pretty well played even considering the Frenchman dropping out in the mid game. Here is an EOG from my perspective. I would love to hear any comments from the other players.

I settled on an alliance with France from the beginning. I was able to keep my alliance with the Frenchman hidden from England for quite a while, long enough to get he and Russia into a fight, which put him as the odd man out against three powers leading to an English elimination. My early game strategy was to try first to gain control of Scandinavia, and capture North Sea, an objective I reached entering the mid game and never relinquished.

Russia started the early game very strong and made a push into Austria in 1901. I thought that it problematic for Germany because correlation stats suggest a strong Austria is good for Germany, while a weak one, not so much. Fortunately, the quick growth of Russia, along with his alienation of Turkey diplomatically, made it easy to arrange coalitions against him and limit and restrict the bear.

The elimination of England brought about discussions between France and I about our strategy in the mid game. I was advocating that he go into the Med, whilst I would attack Russia. France was reluctant to do this because he was "allied with Italy." He proposed we consider a three way draw involving Italy.

Italy was very happy with this proposal. But I was alarmed. I felt that Germany would eventually be caught between France and Italy and probably it would make the probability of a German solo slight. I convinced France to move into the Med to help Italy with the Turk. I don't know if he really intended to move through Italy as he told me, but I am very sure that Italy was extremely angry after the move. Italy requested that I attack France immediately.

At this point, I convinced France that Italy would not be a suitable three way draw partner and that the two of us should try for a 17-17 draw. He agreed!

I don't know what would have happened in the game if the original France had continued. He got two builds and then NMR'ed in the winter phase and again in the spring moves. I saw France was going to NMR a second time and moved into London and Burgundy. I figured the replacement was not likely to continue with the G/F.

The new French player claimed he was still in an alliance with me, but I just didn't feel it and I continued to attack. That was the right choice because he moved against me.

At this point, Italy was reprieved and very happy. I thought the board would coalesce against me so I played my last card with the Austrian, with whom I had a good relationship all game. I was aware of a diplomatic schism with Austria and I exploited it to create a dmz agreement with Austria south of my border now extending through Moscow and Warsaw.

This peace with Austria allowed me to focus everything on the new Frenchman, against whom I had a slight tactical advantage. I continued to press that advantage, but Austria also was having great success in the south. At one point I realized that I would be disbanding in the east, just when Austria was about to complete his decimation of Italy and building armies. I figured that the Austrian might actually have a solo shot that could exceed my own probability if he built armies and moved north . . . so I struck south across the dmz and captured Sevastapol.

It took Austria and Italy a turn or two to disengage and I pressed on gaining a foothold in Austria from which I intended to fall back to the stalemate line. I took the extra time to push against the French position. When Austria missed a turn, I grabbed Budapest. I think I would have eventually had a shot at the solo even if Austria had not missed the turn, but I doubt that the game would have ended before 1911, and France if Italy and Austria patched up their differences, they probably would have stopped the solo. But instead, they left it to the Frenchman to try to hold the line and he lacked the units to do it.
29 Jun 17 UTC PS: This is my second solo in a row. The 6th since I started playing on this site. I have not yet soloed with England or France. In fact, I haven't had an opportunity to play France. I'm a FTF tournament player, but this online gaming is fun and a lot less expensive.

Russia (2)
29 Jun 17 UTC I mean, I might as well run through the events from my perspective. I feel like I'm really bad at Austria, or maybe that Austria is the weakest country in the game. If anyone as tips on playing Austria (or strategies to look for) I would really appreciate it!

By the way, I had early game discussion with Russia, Turkey, Italy, and Germany, but this website deleted all of my early messages with Germany and Turkey.

I started off the game with a very aggressive Austria play of moving all three of my starting units. This is weak against a push from Russia but stronger against the early aggression from Turkey or Italy. There ended up being a push from Russia.

This early push from Russia was followed by another backstab from Italy, and I believed I was going to die. Thankfully, I was able to make Italy not want to kill me by giving him Greece and telling him that I would attack Turkey with him. Turkey is the only player I started off next to that didn't attack me all game, so not attacking him and forming an alliance seemed much better than attacking him and being stuck with 3 people that wanted me dead.

Russia somehow disintegrated under the northern push from Germany, so I was able to stay alive and grab Russia's south centers. It was at this point that Italy and France contacted me and told me that Germany was a threat and we needed to band together. However, Germany also contacted me at this time and told me that we would form some sort of alliance and preyed on my absolute hatred of Italy due to his earlier betrayals.

I debated with myself and thought "I hate Italy so much, I don't mind if I lose this game" so I betrayed Italy as hard as I could and allied with Germany for a "when Italy is dead" draw. I already knew that he wouldn't want to draw with me, but a man can dream.

Yeah long story short he betrayed me and I crumbled, and then Italy also betrayed me because I just betrayed him, making it easier for Germany to take my northernmost centers. Still a fun game, if only for the Italy torture.
29 Jun 17 UTC Oh yeah, also the idea to give Italy Greece in order to make him ally with me was Germany's idea. A lot of my early game moves were helped by Germany, who actively tried to make me not die. That's another reason why I helped him win by betraying Italy.

Start Backward Open large map Forward End

eturnage (500 D (B))
Won. Bet: 10 D, won: 70 D
19 supply-centers, 16 units
Stenrosen (959 D)
Survived. Bet: 10 D
7 supply-centers, 5 units
Survived. Bet: 10 D
4 supply-centers, 3 units
Roadhog (229 D (G))
Survived. Bet: 0 D
3 supply-centers, 5 units
DEVOgeranium (226 D)
Survived. Bet: 10 D
1 supply-centers, 3 units
Defeated. Bet: 10 D
Bigpepe29 (218 D)
Defeated. Bet: 10 D
Civil Disorders
irelandball (134 D)France (Spring, 1905) with 8 centres.
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