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Finished: 12 AM Sat 02 Jul 16 UTC
Private OZUTanat2v2
1 day /phase
Pot: 35 D - Autumn, 1905, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game won by myavuzkurt (154 D)
17 Jun 16 UTC Spring, 1901: Good Morning to all of you students.

We will begin our game. In this game I will be neutral power. I will not attack or ally with anyone, but I will defend my territory. Feel free to attack me.

You can see the map. Your goal should be to control as many areas with black dots (which are production centers, think great industrial centers).

The map is divided into three types of areas: All Sea areas, All Land Areas, and Coastal Areas.
To control an area you must move a unit into it. Every area can only have one unit.
Units are Fleets and Armies. Armies can move on All Land and Coastal Areas. Fleets can move on All Sea and Coastal Areas. Movement is from area to adjacent area (i.e from an area to the areas that are its neighbors).

To move an army use the drop-down menu. Choose the area from which the army moves and then area to which it will move. For example Army at Rome moves to Tuscany. It is the same with a navy.
Two other orders are Support Move/Support Hold (armies and navies) and Transport (only navies). In order to defeat an enemy unit you need to have one point more of military power than the enemy unit. Each unit is exactly worth one point of military power. Since only one unit can ever be in an area the only way to get extra military power in a battle is via the Support Command. Support orders an army or navy to add its military power to an army or navy that is moving into another area or staying in another area. You use Support Hold to add power to a unit that is not moving, and Support Move to add power to a unit moving into an area. For a unit to be able to support the movement of another unit, it must had been able to move to the final destination if you wanted. So Armies can only support units moving into All Land or Coastal Areas that are adjacent to the area they hold, and Navies can only support All Sea or Coastal Areas that are adjacent to the area they hold.

You order support using the drop down menu. You order a unit in an area to support the move of another unit from another area to a new area. Or you can order it to support a unit that does move in the area it is located.

Example: Army in Rome will support the move of the Army in Venice to Tuscany. This is because if the army in Rome wanted it could also had moved into Tuscany. If the Army in Venetia wanted to move to Trieste, then the Army in Rome cannot support it. This is because the Army in Rome could not move that turn into Trieste because it does not neighbor Triste. The Army in Rome cannot support the move of the Fleet in Naples to Tyrrhenean Sea because as an Army it cannot move into All Sea areas.

Transport is a way for Land units to cross All Sea Areas. A fleet in a All Sea Area or Coastal Area can be ordered (from the top down menu) to Transport An army from a neighboring Coastal or All Land Area to another neighboring Coastal or All Land Area. Transport does not add military power points.

In both cases if the Supporting or Transporting Unit is attacked and forced to leave its area, than those orders are also nullified.

You can order your units to Support and Transport the units of other players, and they can order their units to do so for yours. This is the essence of Diplomacy.

You can send messages to each other via true ways. You can send messages to everyone by clicking on the Global Tab and writing it. You can send a private message to a specific player by clicking on that Players Name tab and writing it.
18 Jun 16 UTC Autumn, 1901: Dear Mr. Travlos, once a unit is located in an area with a black dot, how do I make sure that the region is under my control?
18 Jun 16 UTC Autumn, 1901: I have a unit located in Spain but I could not have the region under my control
18 Jun 16 UTC Autumn, 1901: It reverts to your control at the end of the turn
18 Jun 16 UTC Autumn, 1901: I need to stress that the faster you give orders and press ready, the quicker the turns pass. You do not have to wait until time is over.
19 Jun 16 UTC Spring, 1902: Good Evening all studetns: A student that was unable to enter a game at time will be using my account in this game.

I will still be giving you announcements. In order to avoid any confusion, all of my statements will be started by "Dr.Travlos"

From this point Austria is now a full player country.
21 Jun 16 UTC Autumn, 1902: In this turn you can build or destroy your units. To build new units you must have more Supply Centers (areas with Black Dots) than you have units on the map. For each extra supply center you can build a new unit in any area with a supply center that does not have an existing unit stationed on it.

If on the other hand you have more units than supply centers, then you must destroy as many units as extra supply centers you have.
21 Jun 16 UTC Autumn, 1902: the last message was by Dr.Travlos
27 Jun 16 UTC Autumn, 1904: Dr. Travlos: Students I will have to call the game here for the purposes of the activity, so we can invite the top players for the on-site game. Please feel free to continue playing if you want after this point. But the rankings will be conditioned by the situation at this time.

Start Backward Open large map Forward End

England
myavuzkurt (154 D)
Won. Bet: 5 D, won: 35 D
9 supply-centers, 8 units
Italy
AzemBartu (100 D)
Resigned. Bet: 5 D
9 supply-centers, 7 units
Russia
u.lale (100 D)
Resigned. Bet: 5 D
4 supply-centers, 4 units
Turkey
yagmurbelen (100 D)
Resigned. Bet: 5 D
3 supply-centers, 3 units
Austria
Professoras (100 D)
Resigned. Bet: 5 D
3 supply-centers, 2 units
Germany
berkaykuscu (100 D)
Resigned. Bet: 5 D
3 supply-centers, 3 units
France
EfeAydog (100 D)
Resigned. Bet: 5 D
1 supply-centers, 2 units
Civil Disorders
Professoras (100 D)Austria (Autumn, 1905) with 3 centres.
EfeAydog (100 D)France (Autumn, 1904) with 2 centres.
yagmurbelen (100 D)Turkey (Autumn, 1905) with 3 centres.
berkaykuscu (100 D)Germany (Spring, 1902) with 3 centres.
u.lale (100 D)Russia (Spring, 1902) with 4 centres.
AzemBartu (100 D)Italy (Autumn, 1905) with 9 centres.
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