Finished: 11 AM Thu 12 Dec 13 UTC
Private Stage 1: Pinky...It's Time
1 day /phase
Pot: 70 D - Autumn, 1912, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by tizzle (158 D)
15 Nov 13 UTC Spring, 1901: Game started fools. You have 24 hours to make your moves and set them to Ready
15 Nov 13 UTC Spring, 1901: Privately chat with a country to work with them and dominate territories, or set them up to be destroyed. This game will distant friendship, strengthen bonds, start marriages only so divorces will happen. I
15 Nov 13 UTC Spring, 1901: If you want to overtake a region and fear that another country have the same intention, then you must support that region with more firepower than your enemy. Ask your diplomatic counterparts for help or do it all by yourself.
15 Nov 13 UTC Spring, 1901: Game is won when you take over 18 dots.
15 Nov 13 UTC Spring, 1901: Make sure that after you have made your moves that you set yourself to READY. You have to click the READY button so that it changes to show a NOT READY button instead.
15 Nov 13 UTC Spring, 1901: !! Mean no moves saved. Gray ✔️ Means moves saved but not ready. Green ✅ means ready to make move. Once everyone is green game proceeds. Longest wait is 24 hrs. Game speed depends on everyone. But diplomacy is no rushing matter
17 Nov 13 UTC Autumn, 1901: Everyone figuring out the game ok? About 4 hours left to establish any relations and make final moves. If you hold a territory for 1 full turn you get more armies
17 Nov 13 UTC Autumn, 1901: We'll prob run into more movement issues. So to convoy, the fleet has to be set to convoy as well to match the tanks movements. Also remain in the territory for 1 full turn to make it yours. Moving off like I did with Bulgaria to Greece made me forfeit burgaria
17 Nov 13 UTC Autumn, 1901: If you don't want to communicate w a country select the volume button after you click on the country to mute them. I'm looking at you Austria
18 Nov 13 UTC Autumn, 1901: Ask questions on this global chat if you need help. To get your tanks across the water: first move put fleet in water and have your tanks next to the water. Second move, select tanks and destination via convoy, and set fleet to convoy. You can even ask to use another country's fleet, just talk to them and have them set their fleet to convoy. Remember all the supporting moves must coordinate w the intended action. The game will show you all possible movements but you must coordinate them to get things to work properly. Aslo HOLD territory for 1 TURN to capture it
19 Nov 13 UTC Autumn, 1902: You guys are getting the hang of it. Remember to hold the new territory by 1 turn to make it yours. That's how you gain more armies/fleet
19 Nov 13 UTC Autumn, 1902: Something I just learned. If you overtake something in Spring, you must hold it on next turn. If you overtake in Fall/Autumn it's yours
20 Nov 13 UTC Autumn, 1902: So whats the benefit of wait/postpone build?
21 Nov 13 UTC Autumn, 1902: Thats up to you. You cannot have more units than supplycenters. You can only build on your original supply centers. Sometimes a supply center is captured and you must get rid of a unit to match. But i dont see a benefit for delaying a build
21 Nov 13 UTC Autumn, 1902: Germany white flag is up. May the odds be ever in your favor
03 Dec 13 UTC Autumn, 1906: You guys up for invading another game once we are through here?
10 Dec 13 UTC Spring, 1912: Proposal: no more fighting. I will convoy rafi to Tuscany this turn, he can take Rome next turn. Then we end the game. Vote for draw
10 Dec 13 UTC so we vote draw next turn?
10 Dec 13 UTC Well you have to let the autumn pass so rafi can claim Rome. But after that. Game is over
10 Dec 13 UTC well shit
10 Dec 13 UTC well shit
10 Dec 13 UTC gj

Start Backward Open large map Forward End

Turkey
tizzle (158 D)
Won. Bet: 10 D, won: 38 D
18 supply-centers, 17 units
England
rsy2008 (188 D)
Survived. Bet: 10 D, won: 25 D
12 supply-centers, 11 units
France
Rafi (100 D)
Survived. Bet: 10 D, won: 9 D
4 supply-centers, 3 units
Russia
jejjohnson (100 D)
Defeated. Bet: 10 D
Germany
Dootdoot (100 D)
Defeated. Bet: 10 D
Austria
Sexyrulo (100 D)
Defeated. Bet: 10 D
Italy
PistolPandas (100 D)
Defeated. Bet: 10 D
Civil Disorders
Sexyrulo (100 D)Austria (Spring, 1904) with 2 centres.
PistolPandas (100 D)Italy (Spring, 1909) with 6 centres.
jejjohnson (100 D)Russia (Spring, 1905) with 6 centres.
Dootdoot (100 D)Germany (Autumn, 1902) with 4 centres.
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