Autumn, 1903: Also, congratulations Kyle: that was a very well-orchestrated betrayal. I did not know Norway and St. Petersburg had a land connection. | |
Autumn, 1903: boooooo | |
Autumn, 1903: I finally betrayed Andrew back. | |
Autumn, 1903: This is in reference to a Warzone 2100 game from two years ago. | |
Autumn, 1903: http://www.youtube.com/watch?feature=player_detailpage&v=H-va0tWJLTc#t=130 | |
Autumn, 1903: As Russia, I see it as fitting to bring down Kyle in response by making where we are so inhospitable to both of us that we both die. | |
Autumn, 1903: I wish there was a Winter phase where anyone in Russia except Russian troops die. | |
Autumn, 1903: i wish ya'll would stop the fighting. can't we all just get along? |
|
Autumn, 1903: NEVER! | |
Spring, 1904: aw nuts i deleted the wrong boat. | |
Spring, 1904: things are looking bad for the italians | |
Spring, 1904: I resign, I will "ready" immediately ad infinitum. | |
Spring, 1904: Actually, I'm going to do lots of things that make no sense. Have fun, everyone! | |
Spring, 1904: whaaaaat. cmon man stay in the game |
|
Spring, 1904: yeah, don't be a buzzkill. it's just getting interesting! make a note of the fact that i'm saying this as the guy you just invaded. | |
Spring, 1904: AUSTRIA AND TURKEY. get your butts a-moving! | |
Spring, 1904: I FINALLY INVADED WARSAW MOTHERFUCKERS | |
Spring, 1904: woah there | |
Autumn, 1904: Everyone agrees with me that a) how we interact IRL can cause interaction in game, i.e. if Caleb invades Noah just because Noah stole extra credit from Caleb IRL, b) how we interact ingame cannot affect real life, i.e. if I attacked Cynthia, she wouldn't be mad at me in real life enough to act differently towards me, c) how we interact in each game can affect how we interact with each other in other games and vice versa, i.e. Kyle betrayed me just now because I betrayed him 2 years ago in Warzone 2100, and Jaime might betray Caleb next game if they were in an alliance as revenge for his invasion presently. Please confirm? |
|
Autumn, 1904: sure, but it really doesn't need mentioning. i would assume that people are mature enough to not let in game stuff affect their demeanor in real life |
|
Autumn, 1904: YOU'RE GOING TO PAY FOR SAYING THAT BITCH YOU HEAR ME NOON TOMORROW IN THE CAFETERIA I'LL FUK U UP M8 | |
Autumn, 1904: nooooooo the italians! |
|
Autumn, 1904: you bastard! | |
Spring, 1905: u wot m8? | |
Spring, 1905: I'm going I'm going! | |
Autumn, 1905: italy sucks | |
Autumn, 1905: well shit. i'm dead |
|
Autumn, 1905: Yep. | |
Spring, 1906: When less than half of the original players remain (read: soonish) I will start the world diplomacy game. I'll make it so that there's a long entry period and turns are 12-24 hours. | |
Spring, 1906: Question: Do you think player anonymity is a good idea? You would still be able to strategize in-game with other powers, but you wouldn't know who they are IRL. | |
Spring, 1906: Who else got an email about metagaming from the site moderators? | |
Spring, 1906: I'm thinking that might make a better system, and it would force people to use the in-game chat. There's still nothing stopping people from telling each other who they are outside the game other than the rules. | |
Spring, 1906: And I should remind everyone that talking about the game outside of the game is ILLEGAL under webDiplomacy rules. | |
Spring, 1906: And it's inconvenient to manage both regular chats and out of game communication if some people insist on using it. | |
Spring, 1906: actually, i think in game anonymity is useless. i mean, in theory it sounds fine, but in practice, it's just going to be a huge headache and by the end of turn 1 we've asked everybody who they are anyway. i feel like knowing who the people are also contributes to the development of alliances, due to the nature of the world diplomacy game. with 17 people, anonymity will just cause confusion and won't alleviate any already prevalent bias between players, that is, if someone wants to ally their friend, they're going to find out who that person is either way. |
|
Autumn, 1906: okay, no anonymity. By the way kyle, that's only illegal if the game is public. ours isn't, so we're good. | |
Autumn, 1906: I am actually not really interested in playing in the world game at the moment due to how invested (timewise) I tend to get in this and the amount of work I should be doing right now. | |
Autumn, 1906: we all know each other's usernames already. Or if we don't (the 10 people not in this game) we'll probably be able to figre them out | |
Autumn, 1906: I don't really want to play anymore. IT's not fun when it's just how-fast-can-caleb-win | |
Autumn, 1906: Then vote to draw. | |
Autumn, 1906: I've started the world game, there's a 10 day entry period so nobody has to worry about the end of this one first. | |
Autumn, 1906: password is the same as this one: rosemont. | |
Autumn, 1906: I actually have a good idea for the world game. Everyone in the game, at one point or another, sign up for all one RAM so negotiations can be had. DiMattia maybe. | |
Autumn, 1906: Everyone vote draw, Caleb wins? | |
Autumn, 1906: i can't vote; i'm dead | |
Spring, 1907: I have no idea what happened at Kiel but that is a lot of red lines. | |
Spring, 1907: Zoomed in map is even more confusing | |
Can we please vote draw? | |
I have lost all enthusiasm. I'm with andrew on the not moving troops thing | |
GG everyone |
Austria |
theatheistcleric
(100
![]()
Won. Bet: 10
![]() ![]() 18 supply-centers, 14 units | |||
England |
mudkip1123
(100
![]()
Survived. Bet: 10
![]() ![]() 8 supply-centers, 7 units | |||
France |
cynlioness
(80
![]()
Survived. Bet: 10
![]() ![]() 7 supply-centers, 9 units | |||
Russia |
tricorder42
(100
![]()
Survived. Bet: 10
![]() ![]() 1 supply-centers, 4 units | |||
Italy |
tebasj
(122
![]()
Defeated. Bet: 10
![]() | |||
Germany |
Goobz24
(75
![]()
Defeated. Bet: 10
![]() | |||
Turkey |
scriptsrfun
(75
![]()
Defeated. Bet: 10
![]() |